Property | Type | Description | |
---|---|---|---|
atlasAssets | Spine.Unity.AtlasAsset[] | ||
controller | |||
defaultMix | float | ||
duration | float[] | ||
fromAnimation | string[] | ||
scale | float | ||
skeletonJSON | |||
spriteCollection | tk2dSpriteCollectionData | ||
toAnimation | string[] |
Method | Description | |
---|---|---|
Clear ( ) : void | ||
CreateRuntimeInstance ( |
Creates a runtime SkeletonDataAsset.
|
|
FillStateData ( ) : void | ||
GetAnimationStateData ( ) : Spine.AnimationStateData | ||
GetSkeletonData ( bool quiet ) : |
||
Reset ( ) : void |
Method | Description | |
---|---|---|
GetAtlasArray ( ) : Spine.Atlas[] | ||
InitializeWithData ( |
||
ReadSkeletonData ( byte bytes, AttachmentLoader attachmentLoader, float scale ) : |
||
ReadSkeletonData ( string text, AttachmentLoader attachmentLoader, float scale ) : |
public static CreateRuntimeInstance ( |
||
skeletonDataFile | ||
atlasAsset | ||
initialize | bool | |
scale | float | |
return |
public GetAnimationStateData ( ) : Spine.AnimationStateData | ||
return | Spine.AnimationStateData |
public GetSkeletonData ( bool quiet ) : |
||
quiet | bool | |
return |
public AtlasAsset[],Spine.Unity atlasAssets | ||
return | Spine.Unity.AtlasAsset[] |
public RuntimeAnimatorController,UnityEngine controller | ||
return |
public TextAsset,UnityEngine skeletonJSON | ||
return |
public tk2dSpriteCollectionData spriteCollection | ||
return | tk2dSpriteCollectionData |