프로퍼티 | 타입 | 설명 | |
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atlasAssets | Spine.Unity.AtlasAsset[] | ||
controller | |||
defaultMix | float | ||
duration | float[] | ||
fromAnimation | string[] | ||
scale | float | ||
skeletonJSON | |||
spriteCollection | tk2dSpriteCollectionData | ||
toAnimation | string[] |
메소드 | 설명 | |
---|---|---|
Clear ( ) : void | ||
CreateRuntimeInstance ( |
Creates a runtime SkeletonDataAsset.
|
|
FillStateData ( ) : void | ||
GetAnimationStateData ( ) : Spine.AnimationStateData | ||
GetSkeletonData ( bool quiet ) : |
||
Reset ( ) : void |
메소드 | 설명 | |
---|---|---|
GetAtlasArray ( ) : Spine.Atlas[] | ||
InitializeWithData ( |
||
ReadSkeletonData ( byte bytes, AttachmentLoader attachmentLoader, float scale ) : |
||
ReadSkeletonData ( string text, AttachmentLoader attachmentLoader, float scale ) : |
public static CreateRuntimeInstance ( |
||
skeletonDataFile | ||
atlasAsset | ||
initialize | bool | |
scale | float | |
리턴 |
public GetAnimationStateData ( ) : Spine.AnimationStateData | ||
리턴 | Spine.AnimationStateData |
public GetSkeletonData ( bool quiet ) : |
||
quiet | bool | |
리턴 |
public RuntimeAnimatorController,UnityEngine controller | ||
리턴 |
public tk2dSpriteCollectionData spriteCollection | ||
리턴 | tk2dSpriteCollectionData |