Method | Description | |
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Deactivate ( ) : void | ||
GamePlayController ( |
||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
OnNext ( GameStateManager value ) : void | ||
Unload ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
GetGameStats ( ) : List |
||
OnHitAnimationDone ( |
||
OnPlayerDeath ( |
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OnPlayerHit ( Vector2 pos, int damageDone, int newDamagepoints, int puncher, int reciever, string sound ) : void | ||
OnStartPress ( int playerIndex ) : void | ||
countDownNext ( |
||
createCharacters ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
getTimeLeft ( ) : string |
public GamePlayController ( |
||
screen | ||
selectedMap | ||
return | System |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public OnNext ( GameStateManager value ) : void | ||
value | GameStateManager | |
return | void |
public Update ( |
||
gameTime | ||
return | void |