C# Class SmashBros.Controllers.GamePlayController

Start and controlls the main gameplay
Inheritance: Controller
Afficher le fichier Open project: Grutn/TDT4240-X2 Class Usage Examples

Méthodes publiques

Méthode Description
Deactivate ( ) : void
GamePlayController ( ScreenManager screen, Map selectedMap ) : System
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
OnNext ( GameStateManager value ) : void
Unload ( ) : void
Update ( GameTime gameTime ) : void

Private Methods

Méthode Description
GetGameStats ( ) : List
OnHitAnimationDone ( ImageController target, ImageModel imagePosition ) : void
OnPlayerDeath ( CharacterController characterController, bool behindScreen ) : void
OnPlayerHit ( Vector2 pos, int damageDone, int newDamagepoints, int puncher, int reciever, string sound ) : void
OnStartPress ( int playerIndex ) : void
countDownNext ( ImageModel imgModel ) : void
createCharacters ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
getTimeLeft ( ) : string

Method Details

Deactivate() public méthode

public Deactivate ( ) : void
Résultat void

GamePlayController() public méthode

public GamePlayController ( ScreenManager screen, Map selectedMap ) : System
screen SmashBros.MySystem.ScreenManager
selectedMap SmashBros.Models.Map
Résultat System

Load() public méthode

public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
content Microsoft.Xna.Framework.Content.ContentManager
Résultat void

OnNext() public méthode

public OnNext ( GameStateManager value ) : void
value GameStateManager
Résultat void

Unload() public méthode

public Unload ( ) : void
Résultat void

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void