메소드 | 설명 | |
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Deactivate ( ) : void | ||
GamePlayController ( |
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Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
OnNext ( GameStateManager value ) : void | ||
Unload ( ) : void | ||
Update ( |
메소드 | 설명 | |
---|---|---|
GetGameStats ( ) : List |
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OnHitAnimationDone ( |
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OnPlayerDeath ( |
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OnPlayerHit ( Vector2 pos, int damageDone, int newDamagepoints, int puncher, int reciever, string sound ) : void | ||
OnStartPress ( int playerIndex ) : void | ||
countDownNext ( |
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createCharacters ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
getTimeLeft ( ) : string |
public GamePlayController ( |
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screen | ||
selectedMap | ||
리턴 | System |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |