Method | Description | |
---|---|---|
Apply ( Cell cell ) : void | ||
Clear ( Cell cell ) : void | ||
Clone ( ) : ICellEffect | ||
End ( ) : void | ||
Restart ( ) : void |
Restarts the cell effect but does not reset it.
|
|
Start ( ) : void | ||
ToString ( ) : string | ||
Update ( double gameTimeSeconds ) : void |
Method | Description | |
---|---|---|
AfterDeserialized ( |
public Update ( double gameTimeSeconds ) : void | ||
gameTimeSeconds | double | |
return | void |