C# Class ProceduralWorld.Map.Tiles.ChunkGenerator

显示文件 Open project: m-garin/2DProceduralWorld

Public Methods

Method Description
Add ( int _xMin, int _yMin, int _xMax, int _yMax ) : void
ChunkGenerator ( ProceduralWorld.Map.Tiles.TileGenerator _tileGenerator ) : UnityEngine
Remove ( int _xMin, int _yMin, int _xMax, int _yMax ) : void

Private Methods

Method Description
Loop ( int _xMin, int _yMin, int _xMax, int _yMax, ActionWithTile _action ) : void

Method Details

Add() public method

public Add ( int _xMin, int _yMin, int _xMax, int _yMax ) : void
_xMin int
_yMin int
_xMax int
_yMax int
return void

ChunkGenerator() public method

public ChunkGenerator ( ProceduralWorld.Map.Tiles.TileGenerator _tileGenerator ) : UnityEngine
_tileGenerator ProceduralWorld.Map.Tiles.TileGenerator
return UnityEngine

Remove() public method

public Remove ( int _xMin, int _yMin, int _xMax, int _yMax ) : void
_xMin int
_yMin int
_xMax int
_yMax int
return void