메소드 | 설명 | |
---|---|---|
Add ( int _xMin, int _yMin, int _xMax, int _yMax ) : void | ||
ChunkGenerator ( ProceduralWorld.Map.Tiles.TileGenerator _tileGenerator ) : UnityEngine | ||
Remove ( int _xMin, int _yMin, int _xMax, int _yMax ) : void |
메소드 | 설명 | |
---|---|---|
Loop ( int _xMin, int _yMin, int _xMax, int _yMax, ActionWithTile _action ) : void |
public Add ( int _xMin, int _yMin, int _xMax, int _yMax ) : void | ||
_xMin | int | |
_yMin | int | |
_xMax | int | |
_yMax | int | |
리턴 | void |
public ChunkGenerator ( ProceduralWorld.Map.Tiles.TileGenerator _tileGenerator ) : UnityEngine | ||
_tileGenerator | ProceduralWorld.Map.Tiles.TileGenerator | |
리턴 | UnityEngine |
public Remove ( int _xMin, int _yMin, int _xMax, int _yMax ) : void | ||
_xMin | int | |
_yMin | int | |
_xMax | int | |
_yMax | int | |
리턴 | void |