C# Class Mooege.Core.GS.FXEffect.Projectile

Inheritance: MovableEffectActor
显示文件 Open project: xsochor/mooege

Protected Properties

Property Type Description
destroyWhenBlocked bool
expiresInTick int?
shooter Mooege.Core.GS.Actors.Actor

Public Methods

Method Description
Die ( ) : void
Projectile ( Mooege world, Mooege shooter, int actorSNO, Vector3D position, float angle, float speed, int expiresInTick, bool destroyWhenBlocked = false ) : System
Reveal ( Player player ) : bool
Update ( ) : void
setAdditionalAttributes ( ) : void

Method Details

Die() public method

public Die ( ) : void
return void

Projectile() public method

public Projectile ( Mooege world, Mooege shooter, int actorSNO, Vector3D position, float angle, float speed, int expiresInTick, bool destroyWhenBlocked = false ) : System
world Mooege
shooter Mooege
actorSNO int
position Vector3D
angle float
speed float
expiresInTick int
destroyWhenBlocked bool
return System

Reveal() public method

public Reveal ( Player player ) : bool
player Player
return bool

Update() public method

public Update ( ) : void
return void

setAdditionalAttributes() public method

public setAdditionalAttributes ( ) : void
return void

Property Details

destroyWhenBlocked protected_oe property

protected bool destroyWhenBlocked
return bool

expiresInTick protected_oe property

protected int? expiresInTick
return int?

shooter protected_oe property

protected Actor,Mooege.Core.GS.Actors shooter
return Mooege.Core.GS.Actors.Actor