C# Class ME3Explorer.Unreal.Classes.BrushComponent

显示文件 Open project: ME3Explorer/ME3Explorer Class Usage Examples

Public Properties

Property Type Description
BlockActors bool
BlockNonZeroExtent bool
BlockRigidBody bool
BlockZeroExtent bool
Brush int
BrushMesh CustomVertex.PositionColored[]
CachedPhysBrushDataVersion int
CanBlockCamera bool
CollideActors bool
Faces int[]
MyIndex int
PhysMaterialOverride int
Props List
RBChannel int
ReplacementPrimitive int
Vertices System.Vector3[]
bAcceptsDynamicDecals bool
bAcceptsDynamicDominantLightShadows bool
bAcceptsDynamicLights bool
bAcceptsFoliage bool
bAcceptsLights bool
bAllowAmbientOcclusion bool
bAllowCullDistanceVolume bool
bAllowShadowFade bool
bCastDynamicShadow bool
data byte[]
isSelected bool
pcc ME3Package

Public Methods

Method Description
BrushComponent ( ME3Package Pcc, int Index ) : System
GetArrayCount ( byte raw ) : int
GetArraySize ( byte raw ) : int
ReadFaces ( byte raw ) : void
ReadMesh ( byte raw ) : void
ReadVertices ( byte raw ) : void
Render ( Device device ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode

Method Details

BrushComponent() public method

public BrushComponent ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

GetArrayCount() public method

public GetArrayCount ( byte raw ) : int
raw byte
return int

GetArraySize() public method

public GetArraySize ( byte raw ) : int
raw byte
return int

ReadFaces() public method

public ReadFaces ( byte raw ) : void
raw byte
return void

ReadMesh() public method

public ReadMesh ( byte raw ) : void
raw byte
return void

ReadVertices() public method

public ReadVertices ( byte raw ) : void
raw byte
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Property Details

BlockActors public_oe property

public bool BlockActors
return bool

BlockNonZeroExtent public_oe property

public bool BlockNonZeroExtent
return bool

BlockRigidBody public_oe property

public bool BlockRigidBody
return bool

BlockZeroExtent public_oe property

public bool BlockZeroExtent
return bool

Brush public_oe property

public int Brush
return int

BrushMesh public_oe property

public CustomVertex.PositionColored[] BrushMesh
return CustomVertex.PositionColored[]

CachedPhysBrushDataVersion public_oe property

public int CachedPhysBrushDataVersion
return int

CanBlockCamera public_oe property

public bool CanBlockCamera
return bool

CollideActors public_oe property

public bool CollideActors
return bool

Faces public_oe property

public int[] Faces
return int[]

MyIndex public_oe property

public int MyIndex
return int

PhysMaterialOverride public_oe property

public int PhysMaterialOverride
return int

Props public_oe property

public List Props
return List

RBChannel public_oe property

public int RBChannel
return int

ReplacementPrimitive public_oe property

public int ReplacementPrimitive
return int

Vertices public_oe property

public Vector3[],System Vertices
return System.Vector3[]

bAcceptsDynamicDecals public_oe property

public bool bAcceptsDynamicDecals
return bool

bAcceptsDynamicDominantLightShadows public_oe property

public bool bAcceptsDynamicDominantLightShadows
return bool

bAcceptsDynamicLights public_oe property

public bool bAcceptsDynamicLights
return bool

bAcceptsFoliage public_oe property

public bool bAcceptsFoliage
return bool

bAcceptsLights public_oe property

public bool bAcceptsLights
return bool

bAllowAmbientOcclusion public_oe property

public bool bAllowAmbientOcclusion
return bool

bAllowCullDistanceVolume public_oe property

public bool bAllowCullDistanceVolume
return bool

bAllowShadowFade public_oe property

public bool bAllowShadowFade
return bool

bCastDynamicShadow public_oe property

public bool bCastDynamicShadow
return bool

data public_oe property

public byte[] data
return byte[]

isSelected public_oe property

public bool isSelected
return bool

pcc public_oe property

public ME3Package pcc
return ME3Package