C# Class ME3Explorer.Unreal.Classes.BioPlaypenVolumeAdditive

显示文件 Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
Brush int
BrushComponent int
CollisionComponent int
MyIndex int
MyMatrix System.Matrix
Props List
Tag int
brush BrushComponent
data byte[]
isEdited bool
location System.Vector3
pcc ME3Package

Public Methods

Method Description
ApplyTransform ( System.Matrix m ) : void
BioPlaypenVolumeAdditive ( ME3Package Pcc, int Index ) : System
CreateModJobs ( ) : void
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

BioPlaypenVolumeAdditive() public method

public BioPlaypenVolumeAdditive ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

Brush public_oe property

public int Brush
return int

BrushComponent public_oe property

public int BrushComponent
return int

CollisionComponent public_oe property

public int CollisionComponent
return int

MyIndex public_oe property

public int MyIndex
return int

MyMatrix public_oe property

public Matrix,System MyMatrix
return System.Matrix

Props public_oe property

public List Props
return List

Tag public_oe property

public int Tag
return int

brush public_oe property

public BrushComponent,ME3Explorer.Unreal.Classes brush
return BrushComponent

data public_oe property

public byte[] data
return byte[]

isEdited public_oe property

public bool isEdited
return bool

location public_oe property

public Vector3,System location
return System.Vector3

pcc public_oe property

public ME3Package pcc
return ME3Package