C# Class ME3Explorer.Unreal.Classes.BioPlaypenVolumeAdditive

Show file Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
Brush int
BrushComponent int
CollisionComponent int
MyIndex int
MyMatrix System.Matrix
Props List
Tag int
brush BrushComponent
data byte[]
isEdited bool
location System.Vector3
pcc ME3Package

Public Methods

Method Description
ApplyTransform ( System.Matrix m ) : void
BioPlaypenVolumeAdditive ( ME3Package Pcc, int Index ) : System
CreateModJobs ( ) : void
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

BioPlaypenVolumeAdditive() public method

public BioPlaypenVolumeAdditive ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

Brush public property

public int Brush
return int

BrushComponent public property

public int BrushComponent
return int

CollisionComponent public property

public int CollisionComponent
return int

MyIndex public property

public int MyIndex
return int

MyMatrix public property

public Matrix,System MyMatrix
return System.Matrix

Props public property

public List Props
return List

Tag public property

public int Tag
return int

brush public property

public BrushComponent,ME3Explorer.Unreal.Classes brush
return BrushComponent

data public property

public byte[] data
return byte[]

isEdited public property

public bool isEdited
return bool

location public property

public Vector3,System location
return System.Vector3

pcc public property

public ME3Package pcc
return ME3Package