Property | Type | Description | |
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cachePath | string |
Property | Type | Description |
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Method | Description | |
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Draw ( Fusion.GameTime gameTime, StereoEye stereoEye ) : void |
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Initialize ( ) : void |
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Load ( string path, Texture2D &texture ) : TexturePumpStatus |
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LoadingFunction ( ) : void |
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RemoveAllFailedTextures ( ) : void |
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RemoveOldTextures ( ) : void |
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TexturePump ( Game game ) : System |
Constructor
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Update ( Fusion.GameTime gameTime ) : void |
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Method | Description | |
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Dispose ( bool disposing ) : void |
Disposes stuff
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public Draw ( Fusion.GameTime gameTime, StereoEye stereoEye ) : void | ||
gameTime | Fusion.GameTime | |
stereoEye | StereoEye | |
return | void |
public Load ( string path, Texture2D &texture ) : TexturePumpStatus | ||
path | string | |
texture | Texture2D | |
return | TexturePumpStatus |
public Update ( Fusion.GameTime gameTime ) : void | ||
gameTime | Fusion.GameTime | |
return | void |