C# Class FlatSilverBallTemplate.Screens.Screen

显示文件 Open project: deengames/valence Class Usage Examples

Protected Properties

Property Type Description
mAxisAlignedRectangles PositionedObjectList
mCamera FlatRedBall.Camera
mCircles PositionedObjectList
mDrawableBatches List
mLastLoadedScene Scene
mLayer Layer
mLayers List
mLines PositionedObjectList
mPolygons PositionedObjectList
mPopups List
mPositionedModels PositionedModelList
mSpriteFrames PositionedObjectList
mSpriteGrids List
mSprites SpriteList
mTexts PositionedObjectList
mTurnOffFixedFrameRateDuringLoading bool

Public Methods

Method Description
Activity ( bool firstTimeCalled ) : void
Destroy ( ) : void
Initialize ( ) : void
LoadPolygonList ( string name, bool addToShapeManager, bool makeVisible ) : PositionedObjectList
LoadScene ( string fileName, Layer layer ) : Scene
MoveToScreen ( string screenClass ) : void
Screen ( string contentManagerName ) : FlatRedBall.Graphics.Model
Shift ( float x, float y, float z ) : void

Protected Methods

Method Description
LoadPopup ( string popupToLoad, Layer layerToLoadPopupOn ) : Screen
LoadPopup ( string popupToLoad, bool useNewLayer ) : Screen

Method Details

Activity() public method

public Activity ( bool firstTimeCalled ) : void
firstTimeCalled bool
return void

Destroy() public method

public Destroy ( ) : void
return void

Initialize() public method

public Initialize ( ) : void
return void

LoadPolygonList() public method

public LoadPolygonList ( string name, bool addToShapeManager, bool makeVisible ) : PositionedObjectList
name string
addToShapeManager bool
makeVisible bool
return PositionedObjectList

LoadPopup() protected method

protected LoadPopup ( string popupToLoad, Layer layerToLoadPopupOn ) : Screen
popupToLoad string
layerToLoadPopupOn Layer
return Screen

LoadPopup() protected method

protected LoadPopup ( string popupToLoad, bool useNewLayer ) : Screen
popupToLoad string
useNewLayer bool
return Screen

LoadScene() public method

public LoadScene ( string fileName, Layer layer ) : Scene
fileName string
layer Layer
return Scene

MoveToScreen() public method

public MoveToScreen ( string screenClass ) : void
screenClass string
return void

Screen() public method

public Screen ( string contentManagerName ) : FlatRedBall.Graphics.Model
contentManagerName string
return FlatRedBall.Graphics.Model

Shift() public method

public Shift ( float x, float y, float z ) : void
x float
y float
z float
return void

Property Details

mAxisAlignedRectangles protected_oe property

protected PositionedObjectList mAxisAlignedRectangles
return PositionedObjectList

mCamera protected_oe property

protected Camera,FlatRedBall mCamera
return FlatRedBall.Camera

mCircles protected_oe property

protected PositionedObjectList mCircles
return PositionedObjectList

mDrawableBatches protected_oe property

protected List mDrawableBatches
return List

mLastLoadedScene protected_oe property

protected Scene mLastLoadedScene
return Scene

mLayer protected_oe property

protected Layer mLayer
return Layer

mLayers protected_oe property

protected List mLayers
return List

mLines protected_oe property

protected PositionedObjectList mLines
return PositionedObjectList

mPolygons protected_oe property

protected PositionedObjectList mPolygons
return PositionedObjectList

mPopups protected_oe property

protected List mPopups
return List

mPositionedModels protected_oe property

protected PositionedModelList mPositionedModels
return PositionedModelList

mSpriteFrames protected_oe property

protected PositionedObjectList mSpriteFrames
return PositionedObjectList

mSpriteGrids protected_oe property

protected List mSpriteGrids
return List

mSprites protected_oe property

protected SpriteList mSprites
return SpriteList

mTexts protected_oe property

protected PositionedObjectList mTexts
return PositionedObjectList

mTurnOffFixedFrameRateDuringLoading protected_oe property

protected bool mTurnOffFixedFrameRateDuringLoading
return bool