Method | Description | |
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App ( ) |
Initializes the singleton application object. This is the first line of authored code executed, and as such is the logical equivalent of main() or WinMain().
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InitAudioGraph ( ) : Task |
Method | Description | |
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OnLaunched ( LaunchActivatedEventArgs e ) : void |
Invoked when the application is launched normally by the end user. Other entry points will be used such as when the application is launched to open a specific file.
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Method | Description | |
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CreateDeviceOutputNode ( ) : Task | ||
CreateFrameInputNode ( ) : void | ||
GenerateAudioData ( uint samples ) : AudioFrame | ||
OnNavigationFailed ( object sender, NavigationFailedEventArgs e ) : void |
Invoked when Navigation to a certain page fails
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OnSuspending ( object sender, SuspendingEventArgs e ) : void |
Invoked when application execution is being suspended. Application state is saved without knowing whether the application will be terminated or resumed with the contents of memory still intact.
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StartNoise ( ) : void | ||
StopNoise ( ) : void | ||
node_QuantumStarted ( AudioFrameInputNode sender, FrameInputNodeQuantumStartedEventArgs args ) : void | ||
setPitch ( float value ) : void |
protected OnLaunched ( LaunchActivatedEventArgs e ) : void | ||
e | LaunchActivatedEventArgs | Details about the launch request and process. |
return | void |