C# Class FG.App

Provides application-specific behavior to supplement the default Application class.
Inheritance: Application
Show file Open project: shendongnian/code

Public Methods

Method Description
App ( )

Initializes the singleton application object. This is the first line of authored code executed, and as such is the logical equivalent of main() or WinMain().

InitAudioGraph ( ) : Task

Protected Methods

Method Description
OnLaunched ( LaunchActivatedEventArgs e ) : void

Invoked when the application is launched normally by the end user. Other entry points will be used such as when the application is launched to open a specific file.

Private Methods

Method Description
CreateDeviceOutputNode ( ) : Task
CreateFrameInputNode ( ) : void
GenerateAudioData ( uint samples ) : AudioFrame
OnNavigationFailed ( object sender, NavigationFailedEventArgs e ) : void

Invoked when Navigation to a certain page fails

OnSuspending ( object sender, SuspendingEventArgs e ) : void

Invoked when application execution is being suspended. Application state is saved without knowing whether the application will be terminated or resumed with the contents of memory still intact.

StartNoise ( ) : void
StopNoise ( ) : void
node_QuantumStarted ( AudioFrameInputNode sender, FrameInputNodeQuantumStartedEventArgs args ) : void
setPitch ( float value ) : void

Method Details

App() public method

Initializes the singleton application object. This is the first line of authored code executed, and as such is the logical equivalent of main() or WinMain().
public App ( )

InitAudioGraph() public method

public InitAudioGraph ( ) : Task
return Task

OnLaunched() protected method

Invoked when the application is launched normally by the end user. Other entry points will be used such as when the application is launched to open a specific file.
protected OnLaunched ( LaunchActivatedEventArgs e ) : void
e LaunchActivatedEventArgs Details about the launch request and process.
return void