C# 클래스 FG.App

Provides application-specific behavior to supplement the default Application class.
상속: Application
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공개 메소드들

메소드 설명
App ( )

Initializes the singleton application object. This is the first line of authored code executed, and as such is the logical equivalent of main() or WinMain().

InitAudioGraph ( ) : Task

보호된 메소드들

메소드 설명
OnLaunched ( LaunchActivatedEventArgs e ) : void

Invoked when the application is launched normally by the end user. Other entry points will be used such as when the application is launched to open a specific file.

비공개 메소드들

메소드 설명
CreateDeviceOutputNode ( ) : Task
CreateFrameInputNode ( ) : void
GenerateAudioData ( uint samples ) : AudioFrame
OnNavigationFailed ( object sender, NavigationFailedEventArgs e ) : void

Invoked when Navigation to a certain page fails

OnSuspending ( object sender, SuspendingEventArgs e ) : void

Invoked when application execution is being suspended. Application state is saved without knowing whether the application will be terminated or resumed with the contents of memory still intact.

StartNoise ( ) : void
StopNoise ( ) : void
node_QuantumStarted ( AudioFrameInputNode sender, FrameInputNodeQuantumStartedEventArgs args ) : void
setPitch ( float value ) : void

메소드 상세

App() 공개 메소드

Initializes the singleton application object. This is the first line of authored code executed, and as such is the logical equivalent of main() or WinMain().
public App ( )

InitAudioGraph() 공개 메소드

public InitAudioGraph ( ) : Task
리턴 Task

OnLaunched() 보호된 메소드

Invoked when the application is launched normally by the end user. Other entry points will be used such as when the application is launched to open a specific file.
protected OnLaunched ( LaunchActivatedEventArgs e ) : void
e LaunchActivatedEventArgs Details about the launch request and process.
리턴 void