Method |
Description |
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Applied ( ) : int |
Get the count of how many filters of the provided filter type(s) (combined) there are |
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Cease ( ) : void |
Cease/delete filter(s) from this object |
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Draw ( Batch Batch, Vector2 Position, Color Color, float Opacity, float Angle, Origin Origin, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( Batch Batch, Vector2 Position, Color Color, float Opacity, float Angle, Origin Origin, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( Color Color, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Implement ( ) : void |
Apply filter(s) to this object |
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Object ( ) : System |
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Object ( Animation Animation ) : System |
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Object ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Origin Origin = null ) : System |
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Update ( GameTime Time ) : void |
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