C# 클래스 EzGame.Perspective.Planar.Object

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공개 프로퍼티들

프로퍼티 타입 설명
Angle float
Animation Animation
Filters List
Opacity double
Position Vector2

공개 메소드들

메소드 설명
Applied ( ) : int

Get the count of how many filters of the provided filter type(s) (combined) there are

Cease ( ) : void

Cease/delete filter(s) from this object

Draw ( Batch Batch, Vector2 Position, Color Color, float Opacity, float Angle, Origin Origin, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Draw ( Batch Batch, Vector2 Position, Color Color, float Opacity, float Angle, Origin Origin, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Draw ( Color Color, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Implement ( ) : void

Apply filter(s) to this object

Object ( ) : System
Object ( Animation Animation ) : System
Object ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Origin Origin = null ) : System
Update ( GameTime Time ) : void

메소드 상세

Applied() 공개 메소드

Get the count of how many filters of the provided filter type(s) (combined) there are
public Applied ( ) : int
리턴 int

Cease() 공개 메소드

Cease/delete filter(s) from this object
public Cease ( ) : void
리턴 void

Draw() 공개 메소드

public Draw ( Batch Batch, Vector2 Position, Color Color, float Opacity, float Angle, Origin Origin, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Batch Batch
Position Vector2
Color Color
Opacity float
Angle float
Origin Origin
Scale Vector2
Effect SpriteEffects
Layer float
리턴 void

Draw() 공개 메소드

public Draw ( Batch Batch, Vector2 Position, Color Color, float Opacity, float Angle, Origin Origin, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Batch Batch
Position Vector2
Color Color
Opacity float
Angle float
Origin Origin
Scale float
Effect SpriteEffects
Layer float
리턴 void

Draw() 공개 메소드

public Draw ( Color Color, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Color Color
Effect SpriteEffects
Layer float
리턴 void

Implement() 공개 메소드

Apply filter(s) to this object
public Implement ( ) : void
리턴 void

Object() 공개 메소드

public Object ( ) : System
리턴 System

Object() 공개 메소드

public Object ( Animation Animation ) : System
Animation Animation
리턴 System

Object() 공개 메소드

public Object ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Origin Origin = null ) : System
Texture Microsoft.Xna.Framework.Graphics.Texture2D
Origin Origin
리턴 System

Update() 공개 메소드

public Update ( GameTime Time ) : void
Time Microsoft.Xna.Framework.GameTime
리턴 void

프로퍼티 상세

Angle 공개적으로 프로퍼티

public float Angle
리턴 float

Animation 공개적으로 프로퍼티

public Animation,EzGame.Perspective.Planar Animation
리턴 Animation

Filters 공개적으로 프로퍼티

public List Filters
리턴 List

Opacity 공개적으로 프로퍼티

public double Opacity
리턴 double

Position 공개적으로 프로퍼티

public Vector2 Position
리턴 Vector2