Свойство | Тип | Описание | |
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Angle | float | ||
Animation | |||
Filters | List |
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Opacity | double | ||
Position | Vector2 |
Метод | Описание | |
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Applied ( ) : int |
Get the count of how many filters of the provided filter type(s) (combined) there are
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Cease ( ) : void |
Cease/delete filter(s) from this object
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Draw ( |
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Draw ( |
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Draw ( Color Color, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void | ||
Implement ( ) : void |
Apply filter(s) to this object
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Object ( ) : System | ||
Object ( |
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Object ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Origin Origin = null ) : System | ||
Update ( |
public Draw ( |
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Batch | ||
Position | Vector2 | |
Color | Color | |
Opacity | float | |
Angle | float | |
Origin | Origin | |
Scale | Vector2 | |
Effect | SpriteEffects | |
Layer | float | |
Результат | void |
public Draw ( |
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Batch | ||
Position | Vector2 | |
Color | Color | |
Opacity | float | |
Angle | float | |
Origin | Origin | |
Scale | float | |
Effect | SpriteEffects | |
Layer | float | |
Результат | void |
public Draw ( Color Color, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void | ||
Color | Color | |
Effect | SpriteEffects | |
Layer | float | |
Результат | void |
public Object ( |
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Animation | ||
Результат | System |
public Object ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Origin Origin = null ) : System | ||
Texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
Origin | Origin | |
Результат | System |
public Update ( |
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Time | ||
Результат | void |
public Animation,EzGame.Perspective.Planar Animation | ||
Результат |