C# Class BuildReportTool.Options

显示文件 Open project: dreamanlan/CSharpGameFramework

Public Methods

Method Description
GetOptionFileFilterDisplay ( ) : FileFilterDisplay
GetOptionFilterToUse ( ) : FilterToUseType
IsCalculationLevelAtFull ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtNoUnusedAssets ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtNoUnusedPrefabs ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtOverviewOnly ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
SetAutoShowWindowTypeToAlways ( ) : void
SetAutoShowWindowTypeToNever ( ) : void
SetAutoShowWindowTypeToNotInBatchMode ( ) : void
SetCalculationLevelToFull ( ) : void
SetCalculationLevelToNoUnusedAssets ( ) : void
SetCalculationLevelToNoUnusedPrefabs ( ) : void
SetCalculationLevelToOverviewOnly ( ) : void
ShouldUseConfiguredFileFilters ( ) : bool
ShouldUseEmbeddedFileFilters ( ) : bool

Method Details

GetOptionFileFilterDisplay() public static method

public static GetOptionFileFilterDisplay ( ) : FileFilterDisplay
return FileFilterDisplay

GetOptionFilterToUse() public static method

public static GetOptionFilterToUse ( ) : FilterToUseType
return FilterToUseType

IsCalculationLevelAtFull() public static method

public static IsCalculationLevelAtFull ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
return bool

IsCalculationLevelAtNoUnusedAssets() public static method

public static IsCalculationLevelAtNoUnusedAssets ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
return bool

IsCalculationLevelAtNoUnusedPrefabs() public static method

public static IsCalculationLevelAtNoUnusedPrefabs ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
return bool

IsCalculationLevelAtOverviewOnly() public static method

public static IsCalculationLevelAtOverviewOnly ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
return bool

SetAutoShowWindowTypeToAlways() public static method

public static SetAutoShowWindowTypeToAlways ( ) : void
return void

SetAutoShowWindowTypeToNever() public static method

public static SetAutoShowWindowTypeToNever ( ) : void
return void

SetAutoShowWindowTypeToNotInBatchMode() public static method

public static SetAutoShowWindowTypeToNotInBatchMode ( ) : void
return void

SetCalculationLevelToFull() public static method

public static SetCalculationLevelToFull ( ) : void
return void

SetCalculationLevelToNoUnusedAssets() public static method

public static SetCalculationLevelToNoUnusedAssets ( ) : void
return void

SetCalculationLevelToNoUnusedPrefabs() public static method

public static SetCalculationLevelToNoUnusedPrefabs ( ) : void
return void

SetCalculationLevelToOverviewOnly() public static method

public static SetCalculationLevelToOverviewOnly ( ) : void
return void

ShouldUseConfiguredFileFilters() public static method

public static ShouldUseConfiguredFileFilters ( ) : bool
return bool

ShouldUseEmbeddedFileFilters() public static method

public static ShouldUseEmbeddedFileFilters ( ) : bool
return bool