C# Class BuildReportTool.Options

Afficher le fichier Open project: dreamanlan/CSharpGameFramework

Méthodes publiques

Méthode Description
GetOptionFileFilterDisplay ( ) : FileFilterDisplay
GetOptionFilterToUse ( ) : FilterToUseType
IsCalculationLevelAtFull ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtNoUnusedAssets ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtNoUnusedPrefabs ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtOverviewOnly ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
SetAutoShowWindowTypeToAlways ( ) : void
SetAutoShowWindowTypeToNever ( ) : void
SetAutoShowWindowTypeToNotInBatchMode ( ) : void
SetCalculationLevelToFull ( ) : void
SetCalculationLevelToNoUnusedAssets ( ) : void
SetCalculationLevelToNoUnusedPrefabs ( ) : void
SetCalculationLevelToOverviewOnly ( ) : void
ShouldUseConfiguredFileFilters ( ) : bool
ShouldUseEmbeddedFileFilters ( ) : bool

Method Details

GetOptionFileFilterDisplay() public static méthode

public static GetOptionFileFilterDisplay ( ) : FileFilterDisplay
Résultat FileFilterDisplay

GetOptionFilterToUse() public static méthode

public static GetOptionFilterToUse ( ) : FilterToUseType
Résultat FilterToUseType

IsCalculationLevelAtFull() public static méthode

public static IsCalculationLevelAtFull ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
Résultat bool

IsCalculationLevelAtNoUnusedAssets() public static méthode

public static IsCalculationLevelAtNoUnusedAssets ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
Résultat bool

IsCalculationLevelAtNoUnusedPrefabs() public static méthode

public static IsCalculationLevelAtNoUnusedPrefabs ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
Résultat bool

IsCalculationLevelAtOverviewOnly() public static méthode

public static IsCalculationLevelAtOverviewOnly ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
Résultat bool

SetAutoShowWindowTypeToAlways() public static méthode

public static SetAutoShowWindowTypeToAlways ( ) : void
Résultat void

SetAutoShowWindowTypeToNever() public static méthode

public static SetAutoShowWindowTypeToNever ( ) : void
Résultat void

SetAutoShowWindowTypeToNotInBatchMode() public static méthode

public static SetAutoShowWindowTypeToNotInBatchMode ( ) : void
Résultat void

SetCalculationLevelToFull() public static méthode

public static SetCalculationLevelToFull ( ) : void
Résultat void

SetCalculationLevelToNoUnusedAssets() public static méthode

public static SetCalculationLevelToNoUnusedAssets ( ) : void
Résultat void

SetCalculationLevelToNoUnusedPrefabs() public static méthode

public static SetCalculationLevelToNoUnusedPrefabs ( ) : void
Résultat void

SetCalculationLevelToOverviewOnly() public static méthode

public static SetCalculationLevelToOverviewOnly ( ) : void
Résultat void

ShouldUseConfiguredFileFilters() public static méthode

public static ShouldUseConfiguredFileFilters ( ) : bool
Résultat bool

ShouldUseEmbeddedFileFilters() public static méthode

public static ShouldUseEmbeddedFileFilters ( ) : bool
Résultat bool