C# 클래스 BuildReportTool.Options

파일 보기 프로젝트 열기: dreamanlan/CSharpGameFramework

공개 메소드들

메소드 설명
GetOptionFileFilterDisplay ( ) : FileFilterDisplay
GetOptionFilterToUse ( ) : FilterToUseType
IsCalculationLevelAtFull ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtNoUnusedAssets ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtNoUnusedPrefabs ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
IsCalculationLevelAtOverviewOnly ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
SetAutoShowWindowTypeToAlways ( ) : void
SetAutoShowWindowTypeToNever ( ) : void
SetAutoShowWindowTypeToNotInBatchMode ( ) : void
SetCalculationLevelToFull ( ) : void
SetCalculationLevelToNoUnusedAssets ( ) : void
SetCalculationLevelToNoUnusedPrefabs ( ) : void
SetCalculationLevelToOverviewOnly ( ) : void
ShouldUseConfiguredFileFilters ( ) : bool
ShouldUseEmbeddedFileFilters ( ) : bool

메소드 상세

GetOptionFileFilterDisplay() 공개 정적인 메소드

public static GetOptionFileFilterDisplay ( ) : FileFilterDisplay
리턴 FileFilterDisplay

GetOptionFilterToUse() 공개 정적인 메소드

public static GetOptionFilterToUse ( ) : FilterToUseType
리턴 FilterToUseType

IsCalculationLevelAtFull() 공개 정적인 메소드

public static IsCalculationLevelAtFull ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
리턴 bool

IsCalculationLevelAtNoUnusedAssets() 공개 정적인 메소드

public static IsCalculationLevelAtNoUnusedAssets ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
리턴 bool

IsCalculationLevelAtNoUnusedPrefabs() 공개 정적인 메소드

public static IsCalculationLevelAtNoUnusedPrefabs ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
리턴 bool

IsCalculationLevelAtOverviewOnly() 공개 정적인 메소드

public static IsCalculationLevelAtOverviewOnly ( bool includeUsedAssets, bool includeUnusedAssets, bool includeUnusedPrefabs ) : bool
includeUsedAssets bool
includeUnusedAssets bool
includeUnusedPrefabs bool
리턴 bool

SetAutoShowWindowTypeToAlways() 공개 정적인 메소드

public static SetAutoShowWindowTypeToAlways ( ) : void
리턴 void

SetAutoShowWindowTypeToNever() 공개 정적인 메소드

public static SetAutoShowWindowTypeToNever ( ) : void
리턴 void

SetAutoShowWindowTypeToNotInBatchMode() 공개 정적인 메소드

public static SetAutoShowWindowTypeToNotInBatchMode ( ) : void
리턴 void

SetCalculationLevelToFull() 공개 정적인 메소드

public static SetCalculationLevelToFull ( ) : void
리턴 void

SetCalculationLevelToNoUnusedAssets() 공개 정적인 메소드

public static SetCalculationLevelToNoUnusedAssets ( ) : void
리턴 void

SetCalculationLevelToNoUnusedPrefabs() 공개 정적인 메소드

public static SetCalculationLevelToNoUnusedPrefabs ( ) : void
리턴 void

SetCalculationLevelToOverviewOnly() 공개 정적인 메소드

public static SetCalculationLevelToOverviewOnly ( ) : void
리턴 void

ShouldUseConfiguredFileFilters() 공개 정적인 메소드

public static ShouldUseConfiguredFileFilters ( ) : bool
리턴 bool

ShouldUseEmbeddedFileFilters() 공개 정적인 메소드

public static ShouldUseEmbeddedFileFilters ( ) : bool
리턴 bool