Method | Description | |
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Draw ( |
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GameScreen ( int widthScreen, int heightScreen, IScreenMaster master ) : Bug.Display | ||
Update ( |
Method | Description | |
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GetFighter ( Vector2 pos, Microsoft.Xna.Framework.Graphics.Texture2D overlay, |
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LoadAnim ( String name ) : |
public Draw ( |
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gameTime | ||
spriteBatch | ||
return | void |
public GameScreen ( int widthScreen, int heightScreen, IScreenMaster master ) : Bug.Display | ||
widthScreen | int | |
heightScreen | int | |
master | IScreenMaster | |
return | Bug.Display |
public Update ( |
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gameTime | ||
return | void |