Property | Type | Description | |
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LinearTransform | |||
Translation | System.Numerics.Vector3 |
Method | Description | |
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AffineTransform ( |
Constructs a new affine transform.
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AffineTransform ( Quaternion &orientation, System.Numerics.Vector3 &translation ) : System.Numerics |
Constructs a new affine tranform.
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AffineTransform ( System.Numerics.Vector3 &translation ) : System.Numerics |
Constructs a new affine transform.
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AffineTransform ( System.Numerics.Vector3 &scaling, Quaternion &orientation, System.Numerics.Vector3 &translation ) : System.Numerics |
Constructs a new affine transform.
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Method | Description | |
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Invert ( |
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InvertRigid ( |
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Multiply ( |
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Transform ( System.Numerics.Vector3 &position, |
public AffineTransform ( |
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linearTransform | The linear transform component. | |
translation | System.Numerics.Vector3 | Translation component of the transform. |
return | System.Numerics |
public AffineTransform ( Quaternion &orientation, System.Numerics.Vector3 &translation ) : System.Numerics | ||
orientation | Quaternion | Orientation to use as the linear transform. |
translation | System.Numerics.Vector3 | Translation to use in the transform. |
return | System.Numerics |
public AffineTransform ( System.Numerics.Vector3 &translation ) : System.Numerics | ||
translation | System.Numerics.Vector3 | Translation to use in the transform. |
return | System.Numerics |
public AffineTransform ( System.Numerics.Vector3 &scaling, Quaternion &orientation, System.Numerics.Vector3 &translation ) : System.Numerics | ||
scaling | System.Numerics.Vector3 | Scaling to apply in the linear transform. |
orientation | Quaternion | Orientation to apply in the linear transform. |
translation | System.Numerics.Vector3 | Translation to apply. |
return | System.Numerics |