Method | Description | |
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EllipseSwingLimit ( ) : System |
Constructs a new swing limit. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the TwistAxis (or its entity-local version), the MaximumAngleX and MaximumAngleY, and the Basis. This constructor sets the constraint's IsActive property to false by default.
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EllipseSwingLimit ( Entity connectionA, Entity connectionB ) : System |
Constructs a new swing limit. Using this constructor will leave the limit uninitialized. Before using the limit in a simulation, be sure to set the basis axes using limit.basis.setLocalAxes or limit.basis.setWorldAxes and b's twist axis using the localTwistAxisB or twistAxisB properties.
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EllipseSwingLimit ( Entity connectionA, Entity connectionB, System.Vector3 twistAxis, float maximumAngleX, float maximumAngleY ) : System |
Constructs a new swing limit.
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ExclusiveUpdate ( ) : void |
Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
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GetAngularJacobianA ( System.Vector3 &jacobian ) : void |
Gets the angular jacobian entry for the first connected entity.
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GetAngularJacobianB ( System.Vector3 &jacobian ) : void |
Gets the angular jacobian entry for the second connected entity.
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GetLinearJacobianA ( System.Vector3 &jacobian ) : void |
Gets the linear jacobian entry for the first connected entity.
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GetLinearJacobianB ( System.Vector3 &jacobian ) : void |
Gets the linear jacobian entry for the second connected entity.
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GetMassMatrix ( float &outputMassMatrix ) : void |
Gets the mass matrix of the constraint.
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SetupJointTransforms ( System.Vector3 twistAxis ) : void |
Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.
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SolveIteration ( ) : float |
Computes one iteration of the constraint to meet the solver updateable's goal.
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Update ( float dt ) : void |
Performs the frame's configuration step.
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public EllipseSwingLimit ( Entity connectionA, Entity connectionB ) : System | ||
connectionA | Entity | First entity connected by the constraint. |
connectionB | Entity | Second entity connected by the constraint. |
return | System |
public EllipseSwingLimit ( Entity connectionA, Entity connectionB, System.Vector3 twistAxis, float maximumAngleX, float maximumAngleY ) : System | ||
connectionA | Entity | First entity connected by the constraint. |
connectionB | Entity | Second entity connected by the constraint. |
twistAxis | System.Vector3 | Axis in world space to use as the initial unrestricted twist direction. /// This direction will be transformed to entity A's local space to form the basis's primary axis /// and to entity B's local space to form its twist axis. /// The basis's x and y axis are automatically created from the twist axis. |
maximumAngleX | float | Maximum angle of rotation around the basis X axis. |
maximumAngleY | float | Maximum angle of rotation around the basis Y axis. |
return | System |
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void | ||
jacobian | System.Vector3 | Angular jacobian entry for the first connected entity. |
return | void |
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void | ||
jacobian | System.Vector3 | Angular jacobian entry for the second connected entity. |
return | void |
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void | ||
jacobian | System.Vector3 | Linear jacobian entry for the first connected entity. |
return | void |
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void | ||
jacobian | System.Vector3 | Linear jacobian entry for the second connected entity. |
return | void |
public GetMassMatrix ( float &outputMassMatrix ) : void | ||
outputMassMatrix | float | Constraint's mass matrix. |
return | void |
public SetupJointTransforms ( System.Vector3 twistAxis ) : void | ||
twistAxis | System.Vector3 | Axis around which rotation is allowed. |
return | void |