C# Класс BEPUphysics.Constraints.TwoEntity.JointLimits.EllipseSwingLimit

Constrains the relative orientation of two entities to within an ellipse.
Наследование: JointLimit, I1DImpulseConstraintWithError, I1DJacobianConstraint
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Открытые методы

Метод Описание
EllipseSwingLimit ( ) : System

Constructs a new swing limit. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the TwistAxis (or its entity-local version), the MaximumAngleX and MaximumAngleY, and the Basis. This constructor sets the constraint's IsActive property to false by default.

EllipseSwingLimit ( Entity connectionA, Entity connectionB ) : System

Constructs a new swing limit. Using this constructor will leave the limit uninitialized. Before using the limit in a simulation, be sure to set the basis axes using limit.basis.setLocalAxes or limit.basis.setWorldAxes and b's twist axis using the localTwistAxisB or twistAxisB properties.

EllipseSwingLimit ( Entity connectionA, Entity connectionB, System.Vector3 twistAxis, float maximumAngleX, float maximumAngleY ) : System

Constructs a new swing limit.

ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

SetupJointTransforms ( System.Vector3 twistAxis ) : void

Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Performs the frame's configuration step.

Описание методов

EllipseSwingLimit() публичный Метод

Constructs a new swing limit. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the TwistAxis (or its entity-local version), the MaximumAngleX and MaximumAngleY, and the Basis. This constructor sets the constraint's IsActive property to false by default.
public EllipseSwingLimit ( ) : System
Результат System

EllipseSwingLimit() публичный Метод

Constructs a new swing limit. Using this constructor will leave the limit uninitialized. Before using the limit in a simulation, be sure to set the basis axes using limit.basis.setLocalAxes or limit.basis.setWorldAxes and b's twist axis using the localTwistAxisB or twistAxisB properties.
public EllipseSwingLimit ( Entity connectionA, Entity connectionB ) : System
connectionA Entity First entity connected by the constraint.
connectionB Entity Second entity connected by the constraint.
Результат System

EllipseSwingLimit() публичный Метод

Constructs a new swing limit.
public EllipseSwingLimit ( Entity connectionA, Entity connectionB, System.Vector3 twistAxis, float maximumAngleX, float maximumAngleY ) : System
connectionA Entity First entity connected by the constraint.
connectionB Entity Second entity connected by the constraint.
twistAxis System.Vector3 Axis in world space to use as the initial unrestricted twist direction. /// This direction will be transformed to entity A's local space to form the basis's primary axis /// and to entity B's local space to form its twist axis. /// The basis's x and y axis are automatically created from the twist axis.
maximumAngleX float Maximum angle of rotation around the basis X axis.
maximumAngleY float Maximum angle of rotation around the basis Y axis.
Результат System

ExclusiveUpdate() публичный Метод

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
Результат void

GetAngularJacobianA() публичный Метод

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the first connected entity.
Результат void

GetAngularJacobianB() публичный Метод

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the second connected entity.
Результат void

GetLinearJacobianA() публичный Метод

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the first connected entity.
Результат void

GetLinearJacobianB() публичный Метод

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the second connected entity.
Результат void

GetMassMatrix() публичный Метод

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
Результат void

SetupJointTransforms() публичный Метод

Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.
public SetupJointTransforms ( System.Vector3 twistAxis ) : void
twistAxis System.Vector3 Axis around which rotation is allowed.
Результат void

SolveIteration() публичный Метод

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
Результат float

Update() публичный Метод

Performs the frame's configuration step.
public Update ( float dt ) : void
dt float Timestep duration.
Результат void