Property | Type | Description | |
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events | ContactEventManager |
Method | Description | |
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ConvexCast ( CollisionShapes castShape, |
Casts a convex shape against the collidable.
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GetNormal ( int i, int j, System.Vector3 &normal ) : void |
Gets the normal of a vertex at the given indices.
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GetPosition ( int i, int j, System.Vector3 &position ) : void |
Gets the position of a vertex at the given indices.
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RayCast ( BEPUutilities.Ray ray, float maximumLength, |
Tests a ray against the entry.
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Terrain ( |
Constructs a new Terrain.
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Terrain ( float heights, |
Constructs a new Terrain.
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UpdateBoundingBox ( ) : void |
Updates the bounding box of the terrain.
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public ConvexCast ( CollisionShapes castShape, |
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castShape | CollisionShapes | Shape to cast. |
startingTransform | Initial transform of the shape. | |
sweep | System.Vector3 | Sweep to apply to the shape. |
hit | Hit data, if any. | |
return | bool |
public GetNormal ( int i, int j, System.Vector3 &normal ) : void | ||
i | int | First dimension index into the heightmap array. |
j | int | Second dimension index into the heightmap array. |
normal | System.Vector3 | Normal at the given indices. |
return | void |
public GetPosition ( int i, int j, System.Vector3 &position ) : void | ||
i | int | First dimension index into the heightmap array. |
j | int | Second dimension index into the heightmap array. |
position | System.Vector3 | Position at the given indices. |
return | void |
public RayCast ( BEPUutilities.Ray ray, float maximumLength, |
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ray | BEPUutilities.Ray | Ray to test. |
maximumLength | float | Maximum length, in units of the ray's direction's length, to test. |
rayHit | Hit location of the ray on the entry, if any. | |
return | bool |
public Terrain ( |
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shape | Shape to use for the terrain. | |
worldTransform | Transform to use for the terrain. | |
return | System |
public Terrain ( float heights, |
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heights | float | Height data to use to create the TerrainShape. |
worldTransform | Transform to use for the terrain. | |
return | System |