C# Class Animation.Laser

显示文件 Open project: vs-team/casanova-mk2

Public Properties

Property Type Description
ID int
JustEntered bool
MaxSpeed System.Single
Target UnityEngine.Vector3
UnityLaser UnityLaser
Velocity UnityEngine.Vector3
___temp30 UnityEngine.Vector3
frame int

Public Methods

Method Description
Laser ( UnityEngine pos, UnityEngine target ) : Casanova.Prelude
Rule0 ( float dt, Animation world ) : void
Rule1 ( float dt, Animation world ) : void
Rule2 ( float dt, Animation world ) : void
Rule3 ( float dt, Animation world ) : void
Update ( float dt, Animation world ) : void

Method Details

Laser() public method

public Laser ( UnityEngine pos, UnityEngine target ) : Casanova.Prelude
pos UnityEngine
target UnityEngine
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, Animation world ) : void
dt float
world Animation
return void

Rule1() public method

public Rule1 ( float dt, Animation world ) : void
dt float
world Animation
return void

Rule2() public method

public Rule2 ( float dt, Animation world ) : void
dt float
world Animation
return void

Rule3() public method

public Rule3 ( float dt, Animation world ) : void
dt float
world Animation
return void

Update() public method

public Update ( float dt, Animation world ) : void
dt float
world Animation
return void

Property Details

ID public_oe property

public int ID
return int

JustEntered public_oe property

public bool JustEntered
return bool

MaxSpeed public_oe property

public Single,System MaxSpeed
return System.Single

Target public_oe property

public Vector3,UnityEngine Target
return UnityEngine.Vector3

UnityLaser public_oe property

public UnityLaser UnityLaser
return UnityLaser

Velocity public_oe property

public Vector3,UnityEngine Velocity
return UnityEngine.Vector3

___temp30 public_oe property

public Vector3,UnityEngine ___temp30
return UnityEngine.Vector3

frame public_oe property

public int frame
return int