Property | Type | Description | |
---|---|---|---|
ID | int | ||
JustEntered | bool | ||
MaxSpeed | System.Single | ||
Target | |||
UnityLaser | UnityLaser | ||
Velocity | |||
___temp30 | |||
frame | int |
Method | Description | |
---|---|---|
Laser ( UnityEngine pos, UnityEngine target ) : Casanova.Prelude | ||
Rule0 ( float dt, Animation world ) : void | ||
Rule1 ( float dt, Animation world ) : void | ||
Rule2 ( float dt, Animation world ) : void | ||
Rule3 ( float dt, Animation world ) : void | ||
Update ( float dt, Animation world ) : void |
public Laser ( UnityEngine pos, UnityEngine target ) : Casanova.Prelude | ||
pos | UnityEngine | |
target | UnityEngine | |
return | Casanova.Prelude |
public Rule0 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule1 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule2 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule3 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Update ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |