C# Class lightControl, Bad-monsters

Inheritance: MonoBehaviour
显示文件 Open project: Gennyi/Bad-monsters

Public Properties

Property Type Description
isRequireObject bool
lamp GameObject
objectToUse PickObject.usingObjects

Public Methods

Method Description
OnTriggerExit2D ( Collider2D other ) : void
OnTriggerStay2D ( Collider2D other ) : void
Start ( ) : void
toggleLight ( ) : void

Method Details

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

toggleLight() public method

public toggleLight ( ) : void
return void

Property Details

isRequireObject public_oe property

public bool isRequireObject
return bool

lamp public_oe property

public GameObject lamp
return GameObject

objectToUse public_oe property

public PickObject.usingObjects objectToUse
return PickObject.usingObjects