Property | Type | Description | |
---|---|---|---|
DefaultAmbient | aiColor4D, | ||
DefaultDiffuse | aiColor4D, | ||
DefaultEmissive | aiColor4D, | ||
DefaultMappingModeUDiffuse0 | aiTextureMapMode | ||
DefaultMappingModeVDiffuse0 | aiTextureMapMode | ||
DefaultOpacity | float | ||
DefaultShadingModel | aiShadingMode | ||
DefaultShininessStrength | float | ||
DefaultSpecular | aiColor4D, | ||
DefaultTexFlagsDiffuse0 | aiTextureFlags | ||
DefaultTextureDiffuse | string | ||
DefaultTwoSided | bool |
Property | Type | Description | |
---|---|---|---|
swigCMemOwn | bool |
Method | Description | |
---|---|---|
Dispose ( ) : void | ||
GetAmbient ( aiColor4D, INOUT ) : bool | ||
GetDiffuse ( aiColor4D, INOUT ) : bool | ||
GetEmissive ( aiColor4D, INOUT ) : bool | ||
GetGlobalBackgroundImage ( aiString, INOUT ) : bool | ||
GetMappingModeUDiffuse0 ( int &INOUT ) : bool | ||
GetMappingModeVDiffuse0 ( int &INOUT ) : bool | ||
GetOpacity ( float &INOUT ) : bool | ||
GetShadingModel ( int &INOUT ) : bool | ||
GetShininessStrength ( float &INOUT ) : bool | ||
GetSpecular ( aiColor4D, INOUT ) : bool | ||
GetTexFlagsDiffuse0 ( int &INOUT ) : bool | ||
GetTextureAmbient0 ( aiString, INOUT ) : bool | ||
GetTextureCount ( aiTextureType type ) : uint | ||
GetTextureDiffuse0 ( aiString, INOUT ) : bool | ||
GetTextureEmissive0 ( aiString, INOUT ) : bool | ||
GetTextureHeight0 ( aiString, INOUT ) : bool | ||
GetTextureLightmap0 ( aiString, INOUT ) : bool | ||
GetTextureNormals0 ( aiString, INOUT ) : bool | ||
GetTextureOpacity0 ( aiString, INOUT ) : bool | ||
GetTextureShininess0 ( aiString, INOUT ) : bool | ||
GetTextureSpecular0 ( aiString, INOUT ) : bool | ||
GetTwoSided ( int &INOUT ) : bool | ||
aiMaterial ( ) : System |
Method | Description | |
---|---|---|
aiMaterial ( IntPtr cPtr, bool cMemoryOwn ) : System | ||
getCPtr ( aiMaterial, obj ) : HandleRef |
public GetAmbient ( aiColor4D, INOUT ) : bool | ||
INOUT | aiColor4D, | |
return | bool |
public GetDiffuse ( aiColor4D, INOUT ) : bool | ||
INOUT | aiColor4D, | |
return | bool |
public GetEmissive ( aiColor4D, INOUT ) : bool | ||
INOUT | aiColor4D, | |
return | bool |
public GetGlobalBackgroundImage ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetMappingModeUDiffuse0 ( int &INOUT ) : bool | ||
INOUT | int | |
return | bool |
public GetMappingModeVDiffuse0 ( int &INOUT ) : bool | ||
INOUT | int | |
return | bool |
public GetShininessStrength ( float &INOUT ) : bool | ||
INOUT | float | |
return | bool |
public GetSpecular ( aiColor4D, INOUT ) : bool | ||
INOUT | aiColor4D, | |
return | bool |
public GetTexFlagsDiffuse0 ( int &INOUT ) : bool | ||
INOUT | int | |
return | bool |
public GetTextureAmbient0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetTextureCount ( aiTextureType type ) : uint | ||
type | aiTextureType | |
return | uint |
public GetTextureDiffuse0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetTextureEmissive0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetTextureHeight0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetTextureLightmap0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetTextureNormals0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetTextureOpacity0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetTextureShininess0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public GetTextureSpecular0 ( aiString, INOUT ) : bool | ||
INOUT | aiString, | |
return | bool |
public static aiColor4D, DefaultAmbient | ||
return | aiColor4D, |
public static aiColor4D, DefaultDiffuse | ||
return | aiColor4D, |
public static aiColor4D, DefaultEmissive | ||
return | aiColor4D, |
public static aiTextureMapMode DefaultMappingModeUDiffuse0 | ||
return | aiTextureMapMode |
public static aiTextureMapMode DefaultMappingModeVDiffuse0 | ||
return | aiTextureMapMode |
public static aiShadingMode DefaultShadingModel | ||
return | aiShadingMode |
public static float DefaultShininessStrength | ||
return | float |
public static aiColor4D, DefaultSpecular | ||
return | aiColor4D, |
public static aiTextureFlags DefaultTexFlagsDiffuse0 | ||
return | aiTextureFlags |
public static string DefaultTextureDiffuse | ||
return | string |