Property | Type | Description | |
---|---|---|---|
_clouds | ParticleSystem | ||
_cracks | GameObject | ||
_rocks | ParticleSystem | ||
_speed | float | ||
_thorn1 | GameObject | ||
_thorn2 | GameObject | ||
_thorn3 | GameObject | ||
_timeToHitTargetRegistered | bool |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Reset ( ) : void |