C# Class UnityEngine_TextureWrap, UnityHello

显示文件 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
GetNativeTexturePtr ( IntPtr L ) : int
SetGlobalAnisotropicFilteringLimits ( IntPtr L ) : int
_CreateUnityEngine_Texture ( IntPtr L ) : int
get_anisoLevel ( IntPtr L ) : int
get_anisotropicFiltering ( IntPtr L ) : int
get_filterMode ( IntPtr L ) : int
get_height ( IntPtr L ) : int
get_masterTextureLimit ( IntPtr L ) : int
get_mipMapBias ( IntPtr L ) : int
get_texelSize ( IntPtr L ) : int
get_width ( IntPtr L ) : int
get_wrapMode ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_anisoLevel ( IntPtr L ) : int
set_anisotropicFiltering ( IntPtr L ) : int
set_filterMode ( IntPtr L ) : int
set_height ( IntPtr L ) : int
set_masterTextureLimit ( IntPtr L ) : int
set_mipMapBias ( IntPtr L ) : int
set_width ( IntPtr L ) : int
set_wrapMode ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void