C# Class UnityEngine_RectTransformWrap, UnityHello

显示文件 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
GetLocalCorners ( IntPtr L ) : int
GetWorldCorners ( IntPtr L ) : int
SetInsetAndSizeFromParentEdge ( IntPtr L ) : int
SetSizeWithCurrentAnchors ( IntPtr L ) : int
UnityEngine_RectTransform_ReapplyDrivenProperties ( IntPtr L ) : int
_CreateUnityEngine_RectTransform ( IntPtr L ) : int
get_anchorMax ( IntPtr L ) : int
get_anchorMin ( IntPtr L ) : int
get_anchoredPosition ( IntPtr L ) : int
get_anchoredPosition3D ( IntPtr L ) : int
get_offsetMax ( IntPtr L ) : int
get_offsetMin ( IntPtr L ) : int
get_pivot ( IntPtr L ) : int
get_reapplyDrivenProperties ( IntPtr L ) : int
get_rect ( IntPtr L ) : int
get_sizeDelta ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_anchorMax ( IntPtr L ) : int
set_anchorMin ( IntPtr L ) : int
set_anchoredPosition ( IntPtr L ) : int
set_anchoredPosition3D ( IntPtr L ) : int
set_offsetMax ( IntPtr L ) : int
set_offsetMin ( IntPtr L ) : int
set_pivot ( IntPtr L ) : int
set_reapplyDrivenProperties ( IntPtr L ) : int
set_sizeDelta ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void