C# Class UnityEngine_AudioClipWrap, UnityHello

显示文件 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
Create ( IntPtr L ) : int
GetData ( IntPtr L ) : int
LoadAudioData ( IntPtr L ) : int
SetData ( IntPtr L ) : int
UnityEngine_AudioClip_PCMReaderCallback ( IntPtr L ) : int
UnityEngine_AudioClip_PCMSetPositionCallback ( IntPtr L ) : int
UnloadAudioData ( IntPtr L ) : int
_CreateUnityEngine_AudioClip ( IntPtr L ) : int
get_channels ( IntPtr L ) : int
get_frequency ( IntPtr L ) : int
get_length ( IntPtr L ) : int
get_loadInBackground ( IntPtr L ) : int
get_loadState ( IntPtr L ) : int
get_loadType ( IntPtr L ) : int
get_preloadAudioData ( IntPtr L ) : int
get_samples ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void