Property | Type | Description | |
---|---|---|---|
actionNum | int | ||
actionQueue | MenuItem | ||
actionsLeft | MenuItem | ||
ceasefire | int | ||
ceasefireIcon | MenuItem | ||
checksVictory | bool | ||
helpText | MenuItem | ||
myPlayer | Player | ||
otherPlayer | Player | ||
player1 | Player | ||
player1Bases | TowerBase[] | ||
player1Box | GUISkin | ||
player1Color | Color | ||
player2 | Player | ||
player2Bases | TowerBase[] | ||
player2Box | GUISkin | ||
player2Color | Color | ||
playerText | MenuItem | ||
resources | MenuItem | ||
showingActions | bool | ||
turnNum | int |
Method | Description | |
---|---|---|
CheckVictory ( ) : void | ||
GetPlayerByNumber ( int i ) : Player, | ||
IsBattlePhase ( ) : bool | ||
ResetMenus ( ) : void | ||
SendAction ( TurnAction action ) : void |
Method | Description | |
---|---|---|
CheckReady ( ) : void | ||
CollapseIfNeeded ( ) : IEnumerator | ||
EndTurn ( ) : void | ||
MakeFactionForString ( string f ) : Faction, | ||
OnGUI ( ) : void | ||
PerformAction ( string actionMessage ) : IEnumerator | ||
PlayerReady ( int playerNum ) : void | ||
RegisterAction ( TurnAction action ) : void | ||
RegisterAction ( int actionNum, string actionMessage ) : void | ||
Resume ( ) : void | ||
SetTextForMenuItemWithTag ( string tag, string text ) : void | ||
Start ( ) : void | ||
ToggleMenuForTag ( string tag ) : void | ||
Update ( ) : void |
public static GetPlayerByNumber ( int i ) : Player, | ||
i | int | |
return | Player, |
public static SendAction ( TurnAction action ) : void | ||
action | TurnAction | |
return | void |