C# Class TurnOrder, verthex

Inheritance: MonoBehaviour
Afficher le fichier Open project: austinblakeslee/verthex Class Usage Examples

Méthodes publiques

Свойство Type Description
actionNum int
actionQueue MenuItem
actionsLeft MenuItem
ceasefire int
ceasefireIcon MenuItem
checksVictory bool
helpText MenuItem
myPlayer Player
otherPlayer Player
player1 Player
player1Bases TowerBase[]
player1Box GUISkin
player1Color Color
player2 Player
player2Bases TowerBase[]
player2Box GUISkin
player2Color Color
playerText MenuItem
resources MenuItem
showingActions bool
turnNum int

Méthodes publiques

Méthode Description
CheckVictory ( ) : void
GetPlayerByNumber ( int i ) : Player,
IsBattlePhase ( ) : bool
ResetMenus ( ) : void
SendAction ( TurnAction action ) : void

Private Methods

Méthode Description
CheckReady ( ) : void
CollapseIfNeeded ( ) : IEnumerator
EndTurn ( ) : void
MakeFactionForString ( string f ) : Faction,
OnGUI ( ) : void
PerformAction ( string actionMessage ) : IEnumerator
PlayerReady ( int playerNum ) : void
RegisterAction ( TurnAction action ) : void
RegisterAction ( int actionNum, string actionMessage ) : void
Resume ( ) : void
SetTextForMenuItemWithTag ( string tag, string text ) : void
Start ( ) : void
ToggleMenuForTag ( string tag ) : void
Update ( ) : void

Method Details

CheckVictory() public static méthode

public static CheckVictory ( ) : void
Résultat void

GetPlayerByNumber() public static méthode

public static GetPlayerByNumber ( int i ) : Player,
i int
Résultat Player,

IsBattlePhase() public static méthode

public static IsBattlePhase ( ) : bool
Résultat bool

ResetMenus() public static méthode

public static ResetMenus ( ) : void
Résultat void

SendAction() public static méthode

public static SendAction ( TurnAction action ) : void
action TurnAction
Résultat void

Property Details

actionNum public_oe static_oe property

public static int actionNum
Résultat int

actionQueue public_oe property

public MenuItem actionQueue
Résultat MenuItem

actionsLeft public_oe property

public MenuItem actionsLeft
Résultat MenuItem

ceasefire public_oe static_oe property

public static int ceasefire
Résultat int

ceasefireIcon public_oe property

public MenuItem ceasefireIcon
Résultat MenuItem

checksVictory public_oe property

public bool checksVictory
Résultat bool

helpText public_oe property

public MenuItem helpText
Résultat MenuItem

myPlayer public_oe static_oe property

public static Player myPlayer
Résultat Player

otherPlayer public_oe static_oe property

public static Player otherPlayer
Résultat Player

player1 public_oe static_oe property

public static Player player1
Résultat Player

player1Bases public_oe property

public TowerBase[] player1Bases
Résultat TowerBase[]

player1Box public_oe property

public GUISkin player1Box
Résultat GUISkin

player1Color public_oe property

public Color player1Color
Résultat Color

player2 public_oe static_oe property

public static Player player2
Résultat Player

player2Bases public_oe property

public TowerBase[] player2Bases
Résultat TowerBase[]

player2Box public_oe property

public GUISkin player2Box
Résultat GUISkin

player2Color public_oe property

public Color player2Color
Résultat Color

playerText public_oe property

public MenuItem playerText
Résultat MenuItem

resources public_oe property

public MenuItem resources
Résultat MenuItem

showingActions public_oe property

public bool showingActions
Résultat bool

turnNum public_oe static_oe property

public static int turnNum
Résultat int