C# Class SetupLux, Hellbound

Inheritance: MonoBehaviour
显示文件 Open project: Backman/Hellbound

Public Properties

Property Type Description
LuxLighting LuxLightingModels
Lux_HDR_Scale float
Lux_IBL_DiffuseExposure float
Lux_IBL_SpecularExposure float
diffuseCube UnityEngine.Cubemap
diffuseIsHDR bool
isLinear bool
specularCube UnityEngine.Cubemap
specularIsHDR bool

Public Methods

Method Description
Start ( ) : void
Update ( ) : void
UpdateLuxIBLSettings ( ) : void
createPlaceHolderCube ( ) : void

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateLuxIBLSettings() public method

public UpdateLuxIBLSettings ( ) : void
return void

createPlaceHolderCube() public method

public createPlaceHolderCube ( ) : void
return void

Property Details

LuxLighting public_oe property

public LuxLightingModels LuxLighting
return LuxLightingModels

Lux_HDR_Scale public_oe property

public float Lux_HDR_Scale
return float

Lux_IBL_DiffuseExposure public_oe property

public float Lux_IBL_DiffuseExposure
return float

Lux_IBL_SpecularExposure public_oe property

public float Lux_IBL_SpecularExposure
return float

diffuseCube public_oe property

public Cubemap,UnityEngine diffuseCube
return UnityEngine.Cubemap

diffuseIsHDR public_oe property

public bool diffuseIsHDR
return bool

isLinear public_oe property

public bool isLinear
return bool

specularCube public_oe property

public Cubemap,UnityEngine specularCube
return UnityEngine.Cubemap

specularIsHDR public_oe property

public bool specularIsHDR
return bool