C# Class LeanTween, LeanTween

Inheritance: MonoBehaviour
显示文件 Open project: dentedpixel/LeanTween Class Usage Examples

Public Properties

Property Type Description
EVENTS_MAX int
LISTENERS_MAX int
PI_DIV2 float
d LTDescr,
dtActual float
dtEstimated float
dtManual float
punch UnityEngine.AnimationCurve
shake UnityEngine.AnimationCurve
startSearch int
tau float
throwErrors bool

Public Methods

Method Description
OnLevelWasLoaded ( int lvl ) : void
Update ( ) : void
add ( Vector3 a, Vector3 b ) : Vector3[]
addListener ( GameObject caller, int eventId, System callback ) : void
addListener ( int eventId, System callback ) : void
alpha ( GameObject gameObject, float to, float time ) : LTDescr,
alpha ( LTRect, ltRect, float to, float time ) : LTDescr,
alpha ( RectTransform rectTrans, float to, float time ) : LTDescr,
alphaCanvas ( CanvasGroup canvasGroup, float to, float time ) : LTDescr,
alphaText ( RectTransform rectTransform, float to, float time ) : LTDescr,
alphaVertex ( GameObject gameObject, float to, float time ) : LTDescr,
cancel ( GameObject gameObject ) : void
cancel ( GameObject gameObject, bool callOnComplete ) : void
cancel ( GameObject gameObject, int uniqueId, bool callOnComplete = false ) : void
cancel ( LTRect, ltRect, int uniqueId ) : void
cancel ( RectTransform rect ) : void
cancel ( int uniqueId ) : void
cancel ( int uniqueId, bool callOnComplete ) : void
cancelAll ( ) : void
cancelAll ( bool callComplete ) : void
clerp ( float start, float end, float val ) : float
closestRot ( float from, float to ) : float
color ( GameObject gameObject, Color to, float time ) : LTDescr,
color ( RectTransform rectTrans, Color to, float time ) : LTDescr,
colorText ( RectTransform rectTransform, Color to, float time ) : LTDescr,
delayedCall ( GameObject gameObject, float delayTime, Action callback ) : LTDescr,
delayedCall ( GameObject gameObject, float delayTime, Action callback ) : LTDescr,
delayedCall ( float delayTime, Action callback ) : LTDescr,
delayedCall ( float delayTime, Action callback ) : LTDescr,
delayedSound ( AudioClip audio, Vector3 pos, float volume ) : LTDescr,
delayedSound ( GameObject gameObject, AudioClip audio, Vector3 pos, float volume ) : LTDescr,
descr ( int uniqueId ) : LTDescr,
description ( int uniqueId ) : LTDescr,
descriptions ( GameObject gameObject = null ) : LTDescr[],
destroyAfter ( LTRect, rect, float delayTime ) : LTDescr,
dispatchEvent ( int eventId ) : void
dispatchEvent ( int eventId, object data ) : void
drawBezierPath ( Vector3 a, Vector3 b, Vector3 c, Vector3 d, float arrowSize = 0.0f, Transform arrowTransform = null ) : void
easeInBack ( float start, float end, float val, float overshoot = 1.0f ) : float
easeInBounce ( float start, float end, float val ) : float
easeInCirc ( float start, float end, float val ) : float
easeInCubic ( float start, float end, float val ) : float
easeInElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float
easeInExpo ( float start, float end, float val ) : float
easeInOutBack ( float start, float end, float val, float overshoot = 1.0f ) : float
easeInOutBounce ( float start, float end, float val ) : float
easeInOutCirc ( float start, float end, float val ) : float
easeInOutCubic ( float start, float end, float val ) : float
easeInOutElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float
easeInOutExpo ( float start, float end, float val ) : float
easeInOutQuad ( float start, float end, float val ) : float
easeInOutQuadOpt ( Vector3 start, Vector3 diff, float ratioPassed ) : Vector3
easeInOutQuadOpt ( float start, float diff, float ratioPassed ) : float
easeInOutQuadOpt2 ( float start, float diffBy2, float val, float val2 ) : float
easeInOutQuart ( float start, float end, float val ) : float
easeInOutQuint ( float start, float end, float val ) : float
easeInOutSine ( float start, float end, float val ) : float
easeInQuad ( float start, float end, float val ) : float
easeInQuadOpt ( float start, float diff, float ratioPassed ) : float
easeInQuart ( float start, float end, float val ) : float
easeInQuint ( float start, float end, float val ) : float
easeInSine ( float start, float end, float val ) : float
easeOutBack ( float start, float end, float val, float overshoot = 1.0f ) : float
easeOutBounce ( float start, float end, float val ) : float
easeOutCirc ( float start, float end, float val ) : float
easeOutCubic ( float start, float end, float val ) : float
easeOutElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float
easeOutExpo ( float start, float end, float val ) : float
easeOutQuad ( float start, float end, float val ) : float
easeOutQuadOpt ( float start, float diff, float ratioPassed ) : float
easeOutQuart ( float start, float end, float val ) : float
easeOutQuint ( float start, float end, float val ) : float
easeOutSine ( float start, float end, float val ) : float
init ( ) : void
init ( int maxSimultaneousTweens ) : void
isTweening ( GameObject gameObject = null ) : bool
isTweening ( LTRect, ltRect ) : bool
isTweening ( RectTransform rect ) : bool
isTweening ( int uniqueId ) : bool
linear ( float start, float end, float val ) : float
logError ( string error ) : object
move ( GameObject gameObject, LTBezierPath, to, float time ) : LTDescr,
move ( GameObject gameObject, LTSpline, to, float time ) : LTDescr,
move ( GameObject gameObject, Transform to, float time ) : LTDescr,
move ( GameObject gameObject, Vector2 to, float time ) : LTDescr,
move ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
move ( LTRect, ltRect, Vector2 to, float time ) : LTDescr,
move ( RectTransform rectTrans, Vector3 to, float time ) : LTDescr,
moveLocal ( GameObject gameObject, LTBezierPath, to, float time ) : LTDescr,
moveLocal ( GameObject gameObject, LTSpline, to, float time ) : LTDescr,
moveLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
moveLocalX ( GameObject gameObject, float to, float time ) : LTDescr,
moveLocalY ( GameObject gameObject, float to, float time ) : LTDescr,
moveLocalZ ( GameObject gameObject, float to, float time ) : LTDescr,
moveMargin ( LTRect, ltRect, Vector2 to, float time ) : LTDescr,
moveSpline ( GameObject gameObject, LTSpline, to, float time ) : LTDescr,
moveSpline ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
moveSplineLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
moveX ( GameObject gameObject, float to, float time ) : LTDescr,
moveX ( RectTransform rectTrans, float to, float time ) : LTDescr,
moveY ( GameObject gameObject, float to, float time ) : LTDescr,
moveY ( RectTransform rectTrans, float to, float time ) : LTDescr,
moveZ ( GameObject gameObject, float to, float time ) : LTDescr,
moveZ ( RectTransform rectTrans, float to, float time ) : LTDescr,
options ( ) : LTDescr,
options ( LTDescr, seed ) : LTDescr,
pause ( GameObject gameObject ) : void
pause ( int uniqueId ) : void
pauseAll ( ) : void
play ( RectTransform rectTransform, UnityEngine sprites ) : LTDescr,
removeListener ( GameObject caller, int eventId, System callback ) : bool
removeListener ( int eventId, System callback ) : bool
removeTween ( int i ) : void
removeTween ( int i, int uniqueId ) : void
reset ( ) : void
resume ( GameObject gameObject ) : void
resume ( int uniqueId ) : void
resumeAll ( ) : void
rotate ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
rotate ( LTRect, ltRect, float to, float time ) : LTDescr,
rotate ( RectTransform rectTrans, Vector3 to, float time ) : LTDescr,
rotate ( RectTransform rectTrans, float to, float time ) : LTDescr,
rotateAround ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr,
rotateAround ( RectTransform rectTrans, Vector3 axis, float to, float time ) : LTDescr,
rotateAroundLocal ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr,
rotateAroundLocal ( RectTransform rectTrans, Vector3 axis, float to, float time ) : LTDescr,
rotateLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
rotateX ( GameObject gameObject, float to, float time ) : LTDescr,
rotateY ( GameObject gameObject, float to, float time ) : LTDescr,
rotateZ ( GameObject gameObject, float to, float time ) : LTDescr,
scale ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
scale ( LTRect, ltRect, Vector2 to, float time ) : LTDescr,
scale ( RectTransform rectTrans, Vector3 to, float time ) : LTDescr,
scaleX ( GameObject gameObject, float to, float time ) : LTDescr,
scaleY ( GameObject gameObject, float to, float time ) : LTDescr,
scaleZ ( GameObject gameObject, float to, float time ) : LTDescr,
size ( RectTransform rectTrans, Vector2 to, float time ) : LTDescr,
spring ( float start, float end, float val ) : float
textAlpha ( RectTransform rectTransform, float to, float time ) : LTDescr,
textColor ( RectTransform rectTransform, Color to, float time ) : LTDescr,
tweenOnCurve ( LTDescr tweenDescr, float ratioPassed ) : float
tweenOnCurveVector ( LTDescr tweenDescr, float ratioPassed ) : Vector3
update ( ) : void
value ( GameObject gameObject, object>.Action callOnUpdate, Color from, Color to, float time ) : LTDescr
value ( GameObject gameObject, Action callOnUpdate, Color from, Color to, float time ) : LTDescr
value ( GameObject gameObject, Action callOnUpdate, Vector2 from, Vector2 to, float time ) : LTDescr
value ( GameObject gameObject, Action callOnUpdate, Vector3 from, Vector3 to, float time ) : LTDescr
value ( GameObject gameObject, float>.Action callOnUpdateRatio, float from, float to, float time ) : LTDescr
value ( GameObject gameObject, object>.Action callOnUpdate, float from, float to, float time ) : LTDescr
value ( GameObject gameObject, Action callOnUpdate, float from, float to, float time ) : LTDescr
value ( GameObject gameObject, Color from, Color to, float time ) : LTDescr
value ( GameObject gameObject, Vector2 from, Vector2 to, float time ) : LTDescr
value ( GameObject gameObject, Vector3 from, Vector3 to, float time ) : LTDescr
value ( GameObject gameObject, float from, float to, float time ) : LTDescr
value ( float from, float to, float time ) : LTDescr

Private Methods

Method Description
internalOnLevelWasLoaded ( int lvl ) : void
onLevelWasLoaded54 ( UnityEngine scene, UnityEngine mode ) : void
pause ( GameObject gameObject, int uniqueId ) : void
pushNewTween ( GameObject gameObject, Vector3 to, float time, LTDescr, tween ) : LTDescr,
resume ( GameObject gameObject, int uniqueId ) : void

Method Details

OnLevelWasLoaded() public method

public OnLevelWasLoaded ( int lvl ) : void
lvl int
return void

Update() public method

public Update ( ) : void
return void

add() public static method

public static add ( Vector3 a, Vector3 b ) : Vector3[]
a Vector3
b Vector3
return Vector3[]

addListener() public static method

public static addListener ( GameObject caller, int eventId, System callback ) : void
caller GameObject
eventId int
callback System
return void

addListener() public static method

public static addListener ( int eventId, System callback ) : void
eventId int
callback System
return void

alpha() public static method

public static alpha ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

alpha() public static method

public static alpha ( LTRect, ltRect, float to, float time ) : LTDescr,
ltRect LTRect,
to float
time float
return LTDescr,

alpha() public static method

public static alpha ( RectTransform rectTrans, float to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to float
time float
return LTDescr,

alphaCanvas() public static method

public static alphaCanvas ( CanvasGroup canvasGroup, float to, float time ) : LTDescr,
canvasGroup UnityEngine.CanvasGroup
to float
time float
return LTDescr,

alphaText() public static method

public static alphaText ( RectTransform rectTransform, float to, float time ) : LTDescr,
rectTransform UnityEngine.RectTransform
to float
time float
return LTDescr,

alphaVertex() public static method

public static alphaVertex ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

cancel() public static method

public static cancel ( GameObject gameObject ) : void
gameObject GameObject
return void

cancel() public static method

public static cancel ( GameObject gameObject, bool callOnComplete ) : void
gameObject GameObject
callOnComplete bool
return void

cancel() public static method

public static cancel ( GameObject gameObject, int uniqueId, bool callOnComplete = false ) : void
gameObject GameObject
uniqueId int
callOnComplete bool
return void

cancel() public static method

public static cancel ( LTRect, ltRect, int uniqueId ) : void
ltRect LTRect,
uniqueId int
return void

cancel() public static method

public static cancel ( RectTransform rect ) : void
rect UnityEngine.RectTransform
return void

cancel() public static method

public static cancel ( int uniqueId ) : void
uniqueId int
return void

cancel() public static method

public static cancel ( int uniqueId, bool callOnComplete ) : void
uniqueId int
callOnComplete bool
return void

cancelAll() public static method

public static cancelAll ( ) : void
return void

cancelAll() public static method

public static cancelAll ( bool callComplete ) : void
callComplete bool
return void

clerp() public static method

public static clerp ( float start, float end, float val ) : float
start float
end float
val float
return float

closestRot() public static method

public static closestRot ( float from, float to ) : float
from float
to float
return float

color() public static method

public static color ( GameObject gameObject, Color to, float time ) : LTDescr,
gameObject GameObject
to Color
time float
return LTDescr,

color() public static method

public static color ( RectTransform rectTrans, Color to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to Color
time float
return LTDescr,

colorText() public static method

public static colorText ( RectTransform rectTransform, Color to, float time ) : LTDescr,
rectTransform UnityEngine.RectTransform
to Color
time float
return LTDescr,

delayedCall() public static method

public static delayedCall ( GameObject gameObject, float delayTime, Action callback ) : LTDescr,
gameObject GameObject
delayTime float
callback Action
return LTDescr,

delayedCall() public static method

public static delayedCall ( GameObject gameObject, float delayTime, Action callback ) : LTDescr,
gameObject GameObject
delayTime float
callback Action
return LTDescr,

delayedCall() public static method

public static delayedCall ( float delayTime, Action callback ) : LTDescr,
delayTime float
callback Action
return LTDescr,

delayedCall() public static method

public static delayedCall ( float delayTime, Action callback ) : LTDescr,
delayTime float
callback Action
return LTDescr,

delayedSound() public static method

public static delayedSound ( AudioClip audio, Vector3 pos, float volume ) : LTDescr,
audio UnityEngine.AudioClip
pos Vector3
volume float
return LTDescr,

delayedSound() public static method

public static delayedSound ( GameObject gameObject, AudioClip audio, Vector3 pos, float volume ) : LTDescr,
gameObject GameObject
audio UnityEngine.AudioClip
pos Vector3
volume float
return LTDescr,

descr() public static method

public static descr ( int uniqueId ) : LTDescr,
uniqueId int
return LTDescr,

description() public static method

public static description ( int uniqueId ) : LTDescr,
uniqueId int
return LTDescr,

descriptions() public static method

public static descriptions ( GameObject gameObject = null ) : LTDescr[],
gameObject GameObject
return LTDescr[],

destroyAfter() public static method

public static destroyAfter ( LTRect, rect, float delayTime ) : LTDescr,
rect LTRect,
delayTime float
return LTDescr,

dispatchEvent() public static method

public static dispatchEvent ( int eventId ) : void
eventId int
return void

dispatchEvent() public static method

public static dispatchEvent ( int eventId, object data ) : void
eventId int
data object
return void

drawBezierPath() public static method

public static drawBezierPath ( Vector3 a, Vector3 b, Vector3 c, Vector3 d, float arrowSize = 0.0f, Transform arrowTransform = null ) : void
a Vector3
b Vector3
c Vector3
d Vector3
arrowSize float
arrowTransform Transform
return void

easeInBack() public static method

public static easeInBack ( float start, float end, float val, float overshoot = 1.0f ) : float
start float
end float
val float
overshoot float
return float

easeInBounce() public static method

public static easeInBounce ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInCirc() public static method

public static easeInCirc ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInCubic() public static method

public static easeInCubic ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInElastic() public static method

public static easeInElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float
start float
end float
val float
overshoot float
period float
return float

easeInExpo() public static method

public static easeInExpo ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInOutBack() public static method

public static easeInOutBack ( float start, float end, float val, float overshoot = 1.0f ) : float
start float
end float
val float
overshoot float
return float

easeInOutBounce() public static method

public static easeInOutBounce ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInOutCirc() public static method

public static easeInOutCirc ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInOutCubic() public static method

public static easeInOutCubic ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInOutElastic() public static method

public static easeInOutElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float
start float
end float
val float
overshoot float
period float
return float

easeInOutExpo() public static method

public static easeInOutExpo ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInOutQuad() public static method

public static easeInOutQuad ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInOutQuadOpt() public static method

public static easeInOutQuadOpt ( Vector3 start, Vector3 diff, float ratioPassed ) : Vector3
start Vector3
diff Vector3
ratioPassed float
return Vector3

easeInOutQuadOpt() public static method

public static easeInOutQuadOpt ( float start, float diff, float ratioPassed ) : float
start float
diff float
ratioPassed float
return float

easeInOutQuadOpt2() public static method

public static easeInOutQuadOpt2 ( float start, float diffBy2, float val, float val2 ) : float
start float
diffBy2 float
val float
val2 float
return float

easeInOutQuart() public static method

public static easeInOutQuart ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInOutQuint() public static method

public static easeInOutQuint ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInOutSine() public static method

public static easeInOutSine ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInQuad() public static method

public static easeInQuad ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInQuadOpt() public static method

public static easeInQuadOpt ( float start, float diff, float ratioPassed ) : float
start float
diff float
ratioPassed float
return float

easeInQuart() public static method

public static easeInQuart ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInQuint() public static method

public static easeInQuint ( float start, float end, float val ) : float
start float
end float
val float
return float

easeInSine() public static method

public static easeInSine ( float start, float end, float val ) : float
start float
end float
val float
return float

easeOutBack() public static method

public static easeOutBack ( float start, float end, float val, float overshoot = 1.0f ) : float
start float
end float
val float
overshoot float
return float

easeOutBounce() public static method

public static easeOutBounce ( float start, float end, float val ) : float
start float
end float
val float
return float

easeOutCirc() public static method

public static easeOutCirc ( float start, float end, float val ) : float
start float
end float
val float
return float

easeOutCubic() public static method

public static easeOutCubic ( float start, float end, float val ) : float
start float
end float
val float
return float

easeOutElastic() public static method

public static easeOutElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float
start float
end float
val float
overshoot float
period float
return float

easeOutExpo() public static method

public static easeOutExpo ( float start, float end, float val ) : float
start float
end float
val float
return float

easeOutQuad() public static method

public static easeOutQuad ( float start, float end, float val ) : float
start float
end float
val float
return float

easeOutQuadOpt() public static method

public static easeOutQuadOpt ( float start, float diff, float ratioPassed ) : float
start float
diff float
ratioPassed float
return float

easeOutQuart() public static method

public static easeOutQuart ( float start, float end, float val ) : float
start float
end float
val float
return float

easeOutQuint() public static method

public static easeOutQuint ( float start, float end, float val ) : float
start float
end float
val float
return float

easeOutSine() public static method

public static easeOutSine ( float start, float end, float val ) : float
start float
end float
val float
return float

init() public static method

public static init ( ) : void
return void

init() public static method

public static init ( int maxSimultaneousTweens ) : void
maxSimultaneousTweens int
return void

isTweening() public static method

public static isTweening ( GameObject gameObject = null ) : bool
gameObject GameObject
return bool

isTweening() public static method

public static isTweening ( LTRect, ltRect ) : bool
ltRect LTRect,
return bool

isTweening() public static method

public static isTweening ( RectTransform rect ) : bool
rect UnityEngine.RectTransform
return bool

isTweening() public static method

public static isTweening ( int uniqueId ) : bool
uniqueId int
return bool

linear() public static method

public static linear ( float start, float end, float val ) : float
start float
end float
val float
return float

logError() public static method

public static logError ( string error ) : object
error string
return object

move() public static method

public static move ( GameObject gameObject, LTBezierPath, to, float time ) : LTDescr,
gameObject GameObject
to LTBezierPath,
time float
return LTDescr,

move() public static method

public static move ( GameObject gameObject, LTSpline, to, float time ) : LTDescr,
gameObject GameObject
to LTSpline,
time float
return LTDescr,

move() public static method

public static move ( GameObject gameObject, Transform to, float time ) : LTDescr,
gameObject GameObject
to Transform
time float
return LTDescr,

move() public static method

public static move ( GameObject gameObject, Vector2 to, float time ) : LTDescr,
gameObject GameObject
to Vector2
time float
return LTDescr,

move() public static method

public static move ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
gameObject GameObject
to Vector3
time float
return LTDescr,

move() public static method

public static move ( LTRect, ltRect, Vector2 to, float time ) : LTDescr,
ltRect LTRect,
to Vector2
time float
return LTDescr,

move() public static method

public static move ( RectTransform rectTrans, Vector3 to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to Vector3
time float
return LTDescr,

moveLocal() public static method

public static moveLocal ( GameObject gameObject, LTBezierPath, to, float time ) : LTDescr,
gameObject GameObject
to LTBezierPath,
time float
return LTDescr,

moveLocal() public static method

public static moveLocal ( GameObject gameObject, LTSpline, to, float time ) : LTDescr,
gameObject GameObject
to LTSpline,
time float
return LTDescr,

moveLocal() public static method

public static moveLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
gameObject GameObject
to Vector3
time float
return LTDescr,

moveLocalX() public static method

public static moveLocalX ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

moveLocalY() public static method

public static moveLocalY ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

moveLocalZ() public static method

public static moveLocalZ ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

moveMargin() public static method

public static moveMargin ( LTRect, ltRect, Vector2 to, float time ) : LTDescr,
ltRect LTRect,
to Vector2
time float
return LTDescr,

moveSpline() public static method

public static moveSpline ( GameObject gameObject, LTSpline, to, float time ) : LTDescr,
gameObject GameObject
to LTSpline,
time float
return LTDescr,

moveSpline() public static method

public static moveSpline ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
gameObject GameObject
to Vector3
time float
return LTDescr,

moveSplineLocal() public static method

public static moveSplineLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
gameObject GameObject
to Vector3
time float
return LTDescr,

moveX() public static method

public static moveX ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

moveX() public static method

public static moveX ( RectTransform rectTrans, float to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to float
time float
return LTDescr,

moveY() public static method

public static moveY ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

moveY() public static method

public static moveY ( RectTransform rectTrans, float to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to float
time float
return LTDescr,

moveZ() public static method

public static moveZ ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

moveZ() public static method

public static moveZ ( RectTransform rectTrans, float to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to float
time float
return LTDescr,

options() public static method

public static options ( ) : LTDescr,
return LTDescr,

options() public static method

public static options ( LTDescr, seed ) : LTDescr,
seed LTDescr,
return LTDescr,

pause() public static method

public static pause ( GameObject gameObject ) : void
gameObject GameObject
return void

pause() public static method

public static pause ( int uniqueId ) : void
uniqueId int
return void

pauseAll() public static method

public static pauseAll ( ) : void
return void

play() public static method

public static play ( RectTransform rectTransform, UnityEngine sprites ) : LTDescr,
rectTransform UnityEngine.RectTransform
sprites UnityEngine
return LTDescr,

removeListener() public static method

public static removeListener ( GameObject caller, int eventId, System callback ) : bool
caller GameObject
eventId int
callback System
return bool

removeListener() public static method

public static removeListener ( int eventId, System callback ) : bool
eventId int
callback System
return bool

removeTween() public static method

public static removeTween ( int i ) : void
i int
return void

removeTween() public static method

public static removeTween ( int i, int uniqueId ) : void
i int
uniqueId int
return void

reset() public static method

public static reset ( ) : void
return void

resume() public static method

public static resume ( GameObject gameObject ) : void
gameObject GameObject
return void

resume() public static method

public static resume ( int uniqueId ) : void
uniqueId int
return void

resumeAll() public static method

public static resumeAll ( ) : void
return void

rotate() public static method

public static rotate ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
gameObject GameObject
to Vector3
time float
return LTDescr,

rotate() public static method

public static rotate ( LTRect, ltRect, float to, float time ) : LTDescr,
ltRect LTRect,
to float
time float
return LTDescr,

rotate() public static method

public static rotate ( RectTransform rectTrans, Vector3 to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to Vector3
time float
return LTDescr,

rotate() public static method

public static rotate ( RectTransform rectTrans, float to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to float
time float
return LTDescr,

rotateAround() public static method

public static rotateAround ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr,
gameObject GameObject
axis Vector3
add float
time float
return LTDescr,

rotateAround() public static method

public static rotateAround ( RectTransform rectTrans, Vector3 axis, float to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
axis Vector3
to float
time float
return LTDescr,

rotateAroundLocal() public static method

public static rotateAroundLocal ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr,
gameObject GameObject
axis Vector3
add float
time float
return LTDescr,

rotateAroundLocal() public static method

public static rotateAroundLocal ( RectTransform rectTrans, Vector3 axis, float to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
axis Vector3
to float
time float
return LTDescr,

rotateLocal() public static method

public static rotateLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
gameObject GameObject
to Vector3
time float
return LTDescr,

rotateX() public static method

public static rotateX ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

rotateY() public static method

public static rotateY ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

rotateZ() public static method

public static rotateZ ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

scale() public static method

public static scale ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
gameObject GameObject
to Vector3
time float
return LTDescr,

scale() public static method

public static scale ( LTRect, ltRect, Vector2 to, float time ) : LTDescr,
ltRect LTRect,
to Vector2
time float
return LTDescr,

scale() public static method

public static scale ( RectTransform rectTrans, Vector3 to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to Vector3
time float
return LTDescr,

scaleX() public static method

public static scaleX ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

scaleY() public static method

public static scaleY ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

scaleZ() public static method

public static scaleZ ( GameObject gameObject, float to, float time ) : LTDescr,
gameObject GameObject
to float
time float
return LTDescr,

size() public static method

public static size ( RectTransform rectTrans, Vector2 to, float time ) : LTDescr,
rectTrans UnityEngine.RectTransform
to Vector2
time float
return LTDescr,

spring() public static method

public static spring ( float start, float end, float val ) : float
start float
end float
val float
return float

textAlpha() public static method

public static textAlpha ( RectTransform rectTransform, float to, float time ) : LTDescr,
rectTransform UnityEngine.RectTransform
to float
time float
return LTDescr,

textColor() public static method

public static textColor ( RectTransform rectTransform, Color to, float time ) : LTDescr,
rectTransform UnityEngine.RectTransform
to Color
time float
return LTDescr,

tweenOnCurve() public static method

public static tweenOnCurve ( LTDescr tweenDescr, float ratioPassed ) : float
tweenDescr LTDescr
ratioPassed float
return float

tweenOnCurveVector() public static method

public static tweenOnCurveVector ( LTDescr tweenDescr, float ratioPassed ) : Vector3
tweenDescr LTDescr
ratioPassed float
return Vector3

update() public static method

public static update ( ) : void
return void

value() public static method

public static value ( GameObject gameObject, object>.Action callOnUpdate, Color from, Color to, float time ) : LTDescr
gameObject GameObject
callOnUpdate object>.Action
from Color
to Color
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, Action callOnUpdate, Color from, Color to, float time ) : LTDescr
gameObject GameObject
callOnUpdate Action
from Color
to Color
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, Action callOnUpdate, Vector2 from, Vector2 to, float time ) : LTDescr
gameObject GameObject
callOnUpdate Action
from Vector2
to Vector2
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, Action callOnUpdate, Vector3 from, Vector3 to, float time ) : LTDescr
gameObject GameObject
callOnUpdate Action
from Vector3
to Vector3
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, float>.Action callOnUpdateRatio, float from, float to, float time ) : LTDescr
gameObject GameObject
callOnUpdateRatio float>.Action
from float
to float
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, object>.Action callOnUpdate, float from, float to, float time ) : LTDescr
gameObject GameObject
callOnUpdate object>.Action
from float
to float
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, Action callOnUpdate, float from, float to, float time ) : LTDescr
gameObject GameObject
callOnUpdate Action
from float
to float
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, Color from, Color to, float time ) : LTDescr
gameObject GameObject
from Color
to Color
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, Vector2 from, Vector2 to, float time ) : LTDescr
gameObject GameObject
from Vector2
to Vector2
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, Vector3 from, Vector3 to, float time ) : LTDescr
gameObject GameObject
from Vector3
to Vector3
time float
return LTDescr

value() public static method

public static value ( GameObject gameObject, float from, float to, float time ) : LTDescr
gameObject GameObject
from float
to float
time float
return LTDescr

value() public static method

public static value ( float from, float to, float time ) : LTDescr
from float
to float
time float
return LTDescr

Property Details

EVENTS_MAX public_oe static_oe property

public static int EVENTS_MAX
return int

LISTENERS_MAX public_oe static_oe property

public static int LISTENERS_MAX
return int

PI_DIV2 public_oe static_oe property

public static float PI_DIV2
return float

d public_oe static_oe property

public static LTDescr, d
return LTDescr,

dtActual public_oe static_oe property

public static float dtActual
return float

dtEstimated public_oe static_oe property

public static float dtEstimated
return float

dtManual public_oe static_oe property

public static float dtManual
return float

punch public_oe static_oe property

public static AnimationCurve,UnityEngine punch
return UnityEngine.AnimationCurve

shake public_oe static_oe property

public static AnimationCurve,UnityEngine shake
return UnityEngine.AnimationCurve

startSearch public_oe static_oe property

public static int startSearch
return int

tau public_oe static_oe property

public static float tau
return float

throwErrors public_oe static_oe property

public static bool throwErrors
return bool