Property | Type | Description | |
---|---|---|---|
EVENTS_MAX | int | ||
LISTENERS_MAX | int | ||
PI_DIV2 | float | ||
d | LTDescr, | ||
dtActual | float | ||
dtEstimated | float | ||
dtManual | float | ||
punch | |||
shake | |||
startSearch | int | ||
tau | float | ||
throwErrors | bool |
Method | Description | |
---|---|---|
OnLevelWasLoaded ( int lvl ) : void | ||
Update ( ) : void | ||
add ( Vector3 a, Vector3 b ) : Vector3[] | ||
addListener ( GameObject caller, int eventId, System |
||
addListener ( int eventId, System |
||
alpha ( GameObject gameObject, float to, float time ) : LTDescr, | ||
alpha ( LTRect, ltRect, float to, float time ) : LTDescr, | ||
alpha ( |
||
alphaCanvas ( |
||
alphaText ( |
||
alphaVertex ( GameObject gameObject, float to, float time ) : LTDescr, | ||
cancel ( GameObject gameObject ) : void | ||
cancel ( GameObject gameObject, bool callOnComplete ) : void | ||
cancel ( GameObject gameObject, int uniqueId, bool callOnComplete = false ) : void | ||
cancel ( LTRect, ltRect, int uniqueId ) : void | ||
cancel ( |
||
cancel ( int uniqueId ) : void | ||
cancel ( int uniqueId, bool callOnComplete ) : void | ||
cancelAll ( ) : void | ||
cancelAll ( bool callComplete ) : void | ||
clerp ( float start, float end, float val ) : float | ||
closestRot ( float from, float to ) : float | ||
color ( GameObject gameObject, Color to, float time ) : LTDescr, | ||
color ( |
||
colorText ( |
||
delayedCall ( GameObject gameObject, float delayTime, Action callback ) : LTDescr, | ||
delayedCall ( GameObject gameObject, float delayTime, Action | ||
delayedCall ( float delayTime, Action callback ) : LTDescr, | ||
delayedCall ( float delayTime, Action | ||
delayedSound ( |
||
delayedSound ( GameObject gameObject, |
||
descr ( int uniqueId ) : LTDescr, | ||
description ( int uniqueId ) : LTDescr, | ||
descriptions ( GameObject gameObject = null ) : LTDescr[], | ||
destroyAfter ( LTRect, rect, float delayTime ) : LTDescr, | ||
dispatchEvent ( int eventId ) : void | ||
dispatchEvent ( int eventId, object data ) : void | ||
drawBezierPath ( Vector3 a, Vector3 b, Vector3 c, Vector3 d, float arrowSize = 0.0f, Transform arrowTransform = null ) : void | ||
easeInBack ( float start, float end, float val, float overshoot = 1.0f ) : float | ||
easeInBounce ( float start, float end, float val ) : float | ||
easeInCirc ( float start, float end, float val ) : float | ||
easeInCubic ( float start, float end, float val ) : float | ||
easeInElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float | ||
easeInExpo ( float start, float end, float val ) : float | ||
easeInOutBack ( float start, float end, float val, float overshoot = 1.0f ) : float | ||
easeInOutBounce ( float start, float end, float val ) : float | ||
easeInOutCirc ( float start, float end, float val ) : float | ||
easeInOutCubic ( float start, float end, float val ) : float | ||
easeInOutElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float | ||
easeInOutExpo ( float start, float end, float val ) : float | ||
easeInOutQuad ( float start, float end, float val ) : float | ||
easeInOutQuadOpt ( Vector3 start, Vector3 diff, float ratioPassed ) : Vector3 | ||
easeInOutQuadOpt ( float start, float diff, float ratioPassed ) : float | ||
easeInOutQuadOpt2 ( float start, float diffBy2, float val, float val2 ) : float | ||
easeInOutQuart ( float start, float end, float val ) : float | ||
easeInOutQuint ( float start, float end, float val ) : float | ||
easeInOutSine ( float start, float end, float val ) : float | ||
easeInQuad ( float start, float end, float val ) : float | ||
easeInQuadOpt ( float start, float diff, float ratioPassed ) : float | ||
easeInQuart ( float start, float end, float val ) : float | ||
easeInQuint ( float start, float end, float val ) : float | ||
easeInSine ( float start, float end, float val ) : float | ||
easeOutBack ( float start, float end, float val, float overshoot = 1.0f ) : float | ||
easeOutBounce ( float start, float end, float val ) : float | ||
easeOutCirc ( float start, float end, float val ) : float | ||
easeOutCubic ( float start, float end, float val ) : float | ||
easeOutElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float | ||
easeOutExpo ( float start, float end, float val ) : float | ||
easeOutQuad ( float start, float end, float val ) : float | ||
easeOutQuadOpt ( float start, float diff, float ratioPassed ) : float | ||
easeOutQuart ( float start, float end, float val ) : float | ||
easeOutQuint ( float start, float end, float val ) : float | ||
easeOutSine ( float start, float end, float val ) : float | ||
init ( ) : void | ||
init ( int maxSimultaneousTweens ) : void | ||
isTweening ( GameObject gameObject = null ) : bool | ||
isTweening ( LTRect, ltRect ) : bool | ||
isTweening ( |
||
isTweening ( int uniqueId ) : bool | ||
linear ( float start, float end, float val ) : float | ||
logError ( string error ) : object | ||
move ( GameObject gameObject, LTBezierPath, to, float time ) : LTDescr, | ||
move ( GameObject gameObject, LTSpline, to, float time ) : LTDescr, | ||
move ( GameObject gameObject, Transform to, float time ) : LTDescr, | ||
move ( GameObject gameObject, Vector2 to, float time ) : LTDescr, | ||
move ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
move ( LTRect, ltRect, Vector2 to, float time ) : LTDescr, | ||
move ( |
||
moveLocal ( GameObject gameObject, LTBezierPath, to, float time ) : LTDescr, | ||
moveLocal ( GameObject gameObject, LTSpline, to, float time ) : LTDescr, | ||
moveLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
moveLocalX ( GameObject gameObject, float to, float time ) : LTDescr, | ||
moveLocalY ( GameObject gameObject, float to, float time ) : LTDescr, | ||
moveLocalZ ( GameObject gameObject, float to, float time ) : LTDescr, | ||
moveMargin ( LTRect, ltRect, Vector2 to, float time ) : LTDescr, | ||
moveSpline ( GameObject gameObject, LTSpline, to, float time ) : LTDescr, | ||
moveSpline ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
moveSplineLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
moveX ( GameObject gameObject, float to, float time ) : LTDescr, | ||
moveX ( |
||
moveY ( GameObject gameObject, float to, float time ) : LTDescr, | ||
moveY ( |
||
moveZ ( GameObject gameObject, float to, float time ) : LTDescr, | ||
moveZ ( |
||
options ( ) : LTDescr, | ||
options ( LTDescr, seed ) : LTDescr, | ||
pause ( GameObject gameObject ) : void | ||
pause ( int uniqueId ) : void | ||
pauseAll ( ) : void | ||
play ( |
||
removeListener ( GameObject caller, int eventId, System |
||
removeListener ( int eventId, System |
||
removeTween ( int i ) : void | ||
removeTween ( int i, int uniqueId ) : void | ||
reset ( ) : void | ||
resume ( GameObject gameObject ) : void | ||
resume ( int uniqueId ) : void | ||
resumeAll ( ) : void | ||
rotate ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
rotate ( LTRect, ltRect, float to, float time ) : LTDescr, | ||
rotate ( |
||
rotate ( |
||
rotateAround ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr, | ||
rotateAround ( |
||
rotateAroundLocal ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr, | ||
rotateAroundLocal ( |
||
rotateLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
rotateX ( GameObject gameObject, float to, float time ) : LTDescr, | ||
rotateY ( GameObject gameObject, float to, float time ) : LTDescr, | ||
rotateZ ( GameObject gameObject, float to, float time ) : LTDescr, | ||
scale ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
scale ( LTRect, ltRect, Vector2 to, float time ) : LTDescr, | ||
scale ( |
||
scaleX ( GameObject gameObject, float to, float time ) : LTDescr, | ||
scaleY ( GameObject gameObject, float to, float time ) : LTDescr, | ||
scaleZ ( GameObject gameObject, float to, float time ) : LTDescr, | ||
size ( |
||
spring ( float start, float end, float val ) : float | ||
textAlpha ( |
||
textColor ( |
||
tweenOnCurve ( LTDescr tweenDescr, float ratioPassed ) : float | ||
tweenOnCurveVector ( LTDescr tweenDescr, float ratioPassed ) : Vector3 | ||
update ( ) : void | ||
value ( GameObject gameObject, object>.Action |
||
value ( GameObject gameObject, Action |
||
value ( GameObject gameObject, Action |
||
value ( GameObject gameObject, Action |
||
value ( GameObject gameObject, float>.Action |
||
value ( GameObject gameObject, object>.Action |
||
value ( GameObject gameObject, Action |
||
value ( GameObject gameObject, Color from, Color to, float time ) : LTDescr | ||
value ( GameObject gameObject, Vector2 from, Vector2 to, float time ) : LTDescr | ||
value ( GameObject gameObject, Vector3 from, Vector3 to, float time ) : LTDescr | ||
value ( GameObject gameObject, float from, float to, float time ) : LTDescr | ||
value ( float from, float to, float time ) : LTDescr |
Method | Description | |
---|---|---|
internalOnLevelWasLoaded ( int lvl ) : void | ||
onLevelWasLoaded54 ( UnityEngine scene, UnityEngine mode ) : void | ||
pause ( GameObject gameObject, int uniqueId ) : void | ||
pushNewTween ( GameObject gameObject, Vector3 to, float time, LTDescr, tween ) : LTDescr, | ||
resume ( GameObject gameObject, int uniqueId ) : void |
public static add ( Vector3 a, Vector3 b ) : Vector3[] | ||
a | Vector3 | |
b | Vector3 | |
return | Vector3[] |
public static addListener ( GameObject caller, int eventId, System |
||
caller | GameObject | |
eventId | int | |
callback | System |
|
return | void |
public static addListener ( int eventId, System |
||
eventId | int | |
callback | System |
|
return | void |
public static alpha ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static alpha ( LTRect, ltRect, float to, float time ) : LTDescr, | ||
ltRect | LTRect, | |
to | float | |
time | float | |
return | LTDescr, |
public static alpha ( |
||
rectTrans | ||
to | float | |
time | float | |
return | LTDescr, |
public static alphaCanvas ( |
||
canvasGroup | ||
to | float | |
time | float | |
return | LTDescr, |
public static alphaText ( |
||
rectTransform | ||
to | float | |
time | float | |
return | LTDescr, |
public static alphaVertex ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static cancel ( GameObject gameObject ) : void | ||
gameObject | GameObject | |
return | void |
public static cancel ( GameObject gameObject, bool callOnComplete ) : void | ||
gameObject | GameObject | |
callOnComplete | bool | |
return | void |
public static cancel ( GameObject gameObject, int uniqueId, bool callOnComplete = false ) : void | ||
gameObject | GameObject | |
uniqueId | int | |
callOnComplete | bool | |
return | void |
public static cancel ( LTRect, ltRect, int uniqueId ) : void | ||
ltRect | LTRect, | |
uniqueId | int | |
return | void |
public static cancel ( |
||
rect | ||
return | void |
public static cancel ( int uniqueId, bool callOnComplete ) : void | ||
uniqueId | int | |
callOnComplete | bool | |
return | void |
public static cancelAll ( bool callComplete ) : void | ||
callComplete | bool | |
return | void |
public static clerp ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static closestRot ( float from, float to ) : float | ||
from | float | |
to | float | |
return | float |
public static color ( GameObject gameObject, Color to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Color | |
time | float | |
return | LTDescr, |
public static color ( |
||
rectTrans | ||
to | Color | |
time | float | |
return | LTDescr, |
public static colorText ( |
||
rectTransform | ||
to | Color | |
time | float | |
return | LTDescr, |
public static delayedCall ( GameObject gameObject, float delayTime, Action callback ) : LTDescr, | ||
gameObject | GameObject | |
delayTime | float | |
callback | Action | |
return | LTDescr, |
public static delayedCall ( GameObject gameObject, float delayTime, Action | ||
gameObject | GameObject | |
delayTime | float | |
callback | Action | |
return | LTDescr, |
public static delayedCall ( float delayTime, Action callback ) : LTDescr, | ||
delayTime | float | |
callback | Action | |
return | LTDescr, |
public static delayedCall ( float delayTime, Action | ||
delayTime | float | |
callback | Action | |
return | LTDescr, |
public static delayedSound ( |
||
audio | ||
pos | Vector3 | |
volume | float | |
return | LTDescr, |
public static delayedSound ( GameObject gameObject, |
||
gameObject | GameObject | |
audio | ||
pos | Vector3 | |
volume | float | |
return | LTDescr, |
public static descr ( int uniqueId ) : LTDescr, | ||
uniqueId | int | |
return | LTDescr, |
public static description ( int uniqueId ) : LTDescr, | ||
uniqueId | int | |
return | LTDescr, |
public static descriptions ( GameObject gameObject = null ) : LTDescr[], | ||
gameObject | GameObject | |
return | LTDescr[], |
public static destroyAfter ( LTRect, rect, float delayTime ) : LTDescr, | ||
rect | LTRect, | |
delayTime | float | |
return | LTDescr, |
public static dispatchEvent ( int eventId ) : void | ||
eventId | int | |
return | void |
public static dispatchEvent ( int eventId, object data ) : void | ||
eventId | int | |
data | object | |
return | void |
public static drawBezierPath ( Vector3 a, Vector3 b, Vector3 c, Vector3 d, float arrowSize = 0.0f, Transform arrowTransform = null ) : void | ||
a | Vector3 | |
b | Vector3 | |
c | Vector3 | |
d | Vector3 | |
arrowSize | float | |
arrowTransform | Transform | |
return | void |
public static easeInBack ( float start, float end, float val, float overshoot = 1.0f ) : float | ||
start | float | |
end | float | |
val | float | |
overshoot | float | |
return | float |
public static easeInBounce ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInCirc ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInCubic ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float | ||
start | float | |
end | float | |
val | float | |
overshoot | float | |
period | float | |
return | float |
public static easeInExpo ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInOutBack ( float start, float end, float val, float overshoot = 1.0f ) : float | ||
start | float | |
end | float | |
val | float | |
overshoot | float | |
return | float |
public static easeInOutBounce ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInOutCirc ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInOutCubic ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInOutElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float | ||
start | float | |
end | float | |
val | float | |
overshoot | float | |
period | float | |
return | float |
public static easeInOutExpo ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInOutQuad ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInOutQuadOpt ( Vector3 start, Vector3 diff, float ratioPassed ) : Vector3 | ||
start | Vector3 | |
diff | Vector3 | |
ratioPassed | float | |
return | Vector3 |
public static easeInOutQuadOpt ( float start, float diff, float ratioPassed ) : float | ||
start | float | |
diff | float | |
ratioPassed | float | |
return | float |
public static easeInOutQuadOpt2 ( float start, float diffBy2, float val, float val2 ) : float | ||
start | float | |
diffBy2 | float | |
val | float | |
val2 | float | |
return | float |
public static easeInOutQuart ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInOutQuint ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInOutSine ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInQuad ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInQuadOpt ( float start, float diff, float ratioPassed ) : float | ||
start | float | |
diff | float | |
ratioPassed | float | |
return | float |
public static easeInQuart ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInQuint ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeInSine ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeOutBack ( float start, float end, float val, float overshoot = 1.0f ) : float | ||
start | float | |
end | float | |
val | float | |
overshoot | float | |
return | float |
public static easeOutBounce ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeOutCirc ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeOutCubic ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeOutElastic ( float start, float end, float val, float overshoot = 1.0f, float period = 0.3f ) : float | ||
start | float | |
end | float | |
val | float | |
overshoot | float | |
period | float | |
return | float |
public static easeOutExpo ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeOutQuad ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeOutQuadOpt ( float start, float diff, float ratioPassed ) : float | ||
start | float | |
diff | float | |
ratioPassed | float | |
return | float |
public static easeOutQuart ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeOutQuint ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static easeOutSine ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static init ( int maxSimultaneousTweens ) : void | ||
maxSimultaneousTweens | int | |
return | void |
public static isTweening ( GameObject gameObject = null ) : bool | ||
gameObject | GameObject | |
return | bool |
public static isTweening ( LTRect, ltRect ) : bool | ||
ltRect | LTRect, | |
return | bool |
public static isTweening ( |
||
rect | ||
return | bool |
public static isTweening ( int uniqueId ) : bool | ||
uniqueId | int | |
return | bool |
public static linear ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static logError ( string error ) : object | ||
error | string | |
return | object |
public static move ( GameObject gameObject, LTBezierPath, to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | LTBezierPath, | |
time | float | |
return | LTDescr, |
public static move ( GameObject gameObject, LTSpline, to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | LTSpline, | |
time | float | |
return | LTDescr, |
public static move ( GameObject gameObject, Transform to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Transform | |
time | float | |
return | LTDescr, |
public static move ( GameObject gameObject, Vector2 to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Vector2 | |
time | float | |
return | LTDescr, |
public static move ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Vector3 | |
time | float | |
return | LTDescr, |
public static move ( LTRect, ltRect, Vector2 to, float time ) : LTDescr, | ||
ltRect | LTRect, | |
to | Vector2 | |
time | float | |
return | LTDescr, |
public static move ( |
||
rectTrans | ||
to | Vector3 | |
time | float | |
return | LTDescr, |
public static moveLocal ( GameObject gameObject, LTBezierPath, to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | LTBezierPath, | |
time | float | |
return | LTDescr, |
public static moveLocal ( GameObject gameObject, LTSpline, to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | LTSpline, | |
time | float | |
return | LTDescr, |
public static moveLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Vector3 | |
time | float | |
return | LTDescr, |
public static moveLocalX ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static moveLocalY ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static moveLocalZ ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static moveMargin ( LTRect, ltRect, Vector2 to, float time ) : LTDescr, | ||
ltRect | LTRect, | |
to | Vector2 | |
time | float | |
return | LTDescr, |
public static moveSpline ( GameObject gameObject, LTSpline, to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | LTSpline, | |
time | float | |
return | LTDescr, |
public static moveSpline ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Vector3 | |
time | float | |
return | LTDescr, |
public static moveSplineLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Vector3 | |
time | float | |
return | LTDescr, |
public static moveX ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static moveX ( |
||
rectTrans | ||
to | float | |
time | float | |
return | LTDescr, |
public static moveY ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static moveY ( |
||
rectTrans | ||
to | float | |
time | float | |
return | LTDescr, |
public static moveZ ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static moveZ ( |
||
rectTrans | ||
to | float | |
time | float | |
return | LTDescr, |
public static options ( LTDescr, seed ) : LTDescr, | ||
seed | LTDescr, | |
return | LTDescr, |
public static pause ( GameObject gameObject ) : void | ||
gameObject | GameObject | |
return | void |
public static play ( |
||
rectTransform | ||
sprites | UnityEngine | |
return | LTDescr, |
public static removeListener ( GameObject caller, int eventId, System |
||
caller | GameObject | |
eventId | int | |
callback | System |
|
return | bool |
public static removeListener ( int eventId, System |
||
eventId | int | |
callback | System |
|
return | bool |
public static removeTween ( int i, int uniqueId ) : void | ||
i | int | |
uniqueId | int | |
return | void |
public static resume ( GameObject gameObject ) : void | ||
gameObject | GameObject | |
return | void |
public static rotate ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Vector3 | |
time | float | |
return | LTDescr, |
public static rotate ( LTRect, ltRect, float to, float time ) : LTDescr, | ||
ltRect | LTRect, | |
to | float | |
time | float | |
return | LTDescr, |
public static rotate ( |
||
rectTrans | ||
to | Vector3 | |
time | float | |
return | LTDescr, |
public static rotate ( |
||
rectTrans | ||
to | float | |
time | float | |
return | LTDescr, |
public static rotateAround ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr, | ||
gameObject | GameObject | |
axis | Vector3 | |
add | float | |
time | float | |
return | LTDescr, |
public static rotateAround ( |
||
rectTrans | ||
axis | Vector3 | |
to | float | |
time | float | |
return | LTDescr, |
public static rotateAroundLocal ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr, | ||
gameObject | GameObject | |
axis | Vector3 | |
add | float | |
time | float | |
return | LTDescr, |
public static rotateAroundLocal ( |
||
rectTrans | ||
axis | Vector3 | |
to | float | |
time | float | |
return | LTDescr, |
public static rotateLocal ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Vector3 | |
time | float | |
return | LTDescr, |
public static rotateX ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static rotateY ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static rotateZ ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static scale ( GameObject gameObject, Vector3 to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | Vector3 | |
time | float | |
return | LTDescr, |
public static scale ( LTRect, ltRect, Vector2 to, float time ) : LTDescr, | ||
ltRect | LTRect, | |
to | Vector2 | |
time | float | |
return | LTDescr, |
public static scale ( |
||
rectTrans | ||
to | Vector3 | |
time | float | |
return | LTDescr, |
public static scaleX ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static scaleY ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static scaleZ ( GameObject gameObject, float to, float time ) : LTDescr, | ||
gameObject | GameObject | |
to | float | |
time | float | |
return | LTDescr, |
public static size ( |
||
rectTrans | ||
to | Vector2 | |
time | float | |
return | LTDescr, |
public static spring ( float start, float end, float val ) : float | ||
start | float | |
end | float | |
val | float | |
return | float |
public static textAlpha ( |
||
rectTransform | ||
to | float | |
time | float | |
return | LTDescr, |
public static textColor ( |
||
rectTransform | ||
to | Color | |
time | float | |
return | LTDescr, |
public static tweenOnCurve ( LTDescr tweenDescr, float ratioPassed ) : float | ||
tweenDescr | LTDescr | |
ratioPassed | float | |
return | float |
public static tweenOnCurveVector ( LTDescr tweenDescr, float ratioPassed ) : Vector3 | ||
tweenDescr | LTDescr | |
ratioPassed | float | |
return | Vector3 |
public static value ( GameObject gameObject, object>.Action |
||
gameObject | GameObject | |
callOnUpdate | object>.Action | |
from | Color | |
to | Color | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, Action |
||
gameObject | GameObject | |
callOnUpdate | Action |
|
from | Color | |
to | Color | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, Action |
||
gameObject | GameObject | |
callOnUpdate | Action |
|
from | Vector2 | |
to | Vector2 | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, Action |
||
gameObject | GameObject | |
callOnUpdate | Action |
|
from | Vector3 | |
to | Vector3 | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, float>.Action |
||
gameObject | GameObject | |
callOnUpdateRatio | float>.Action | |
from | float | |
to | float | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, object>.Action |
||
gameObject | GameObject | |
callOnUpdate | object>.Action | |
from | float | |
to | float | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, Action |
||
gameObject | GameObject | |
callOnUpdate | Action |
|
from | float | |
to | float | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, Color from, Color to, float time ) : LTDescr | ||
gameObject | GameObject | |
from | Color | |
to | Color | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, Vector2 from, Vector2 to, float time ) : LTDescr | ||
gameObject | GameObject | |
from | Vector2 | |
to | Vector2 | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, Vector3 from, Vector3 to, float time ) : LTDescr | ||
gameObject | GameObject | |
from | Vector3 | |
to | Vector3 | |
time | float | |
return | LTDescr |
public static value ( GameObject gameObject, float from, float to, float time ) : LTDescr | ||
gameObject | GameObject | |
from | float | |
to | float | |
time | float | |
return | LTDescr |
public static value ( float from, float to, float time ) : LTDescr | ||
from | float | |
to | float | |
time | float | |
return | LTDescr |
public static AnimationCurve,UnityEngine punch | ||
return |
public static AnimationCurve,UnityEngine shake | ||
return |