C# Class GvrReticle, unity-cardboard-photosphere

Inheritance: MonoBehaviour, IGvrGazePointer
显示文件 Open project: omgwtfgames/unity-cardboard-photosphere Class Usage Examples

Public Properties

Property Type Description
reticleGrowthSpeed float
reticleSegments int

Public Methods

Method Description
GetPointerRadius ( float &innerRadius, float &outerRadius ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnGazeDisabled ( ) : void
OnGazeEnabled ( ) : void
OnGazeExit ( Camera camera, GameObject targetObject ) : void
OnGazeStart ( Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive ) : void
OnGazeStay ( Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive ) : void
OnGazeTriggerEnd ( Camera camera ) : void
OnGazeTriggerStart ( Camera camera ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
CreateReticleVertices ( ) : void
SetGazeTarget ( Vector3 target, bool interactive ) : void
UpdateDiameters ( ) : void

Method Details

GetPointerRadius() public method

public GetPointerRadius ( float &innerRadius, float &outerRadius ) : void
innerRadius float
outerRadius float
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnGazeDisabled() public method

public OnGazeDisabled ( ) : void
return void

OnGazeEnabled() public method

public OnGazeEnabled ( ) : void
return void

OnGazeExit() public method

public OnGazeExit ( Camera camera, GameObject targetObject ) : void
camera Camera
targetObject GameObject
return void

OnGazeStart() public method

public OnGazeStart ( Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive ) : void
camera Camera
targetObject GameObject
intersectionPosition Vector3
isInteractive bool
return void

OnGazeStay() public method

public OnGazeStay ( Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive ) : void
camera Camera
targetObject GameObject
intersectionPosition Vector3
isInteractive bool
return void

OnGazeTriggerEnd() public method

public OnGazeTriggerEnd ( Camera camera ) : void
camera Camera
return void

OnGazeTriggerStart() public method

public OnGazeTriggerStart ( Camera camera ) : void
camera Camera
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

reticleGrowthSpeed public_oe property

public float reticleGrowthSpeed
return float

reticleSegments public_oe property

public int reticleSegments
return int