Свойство | Type | Description | |
---|---|---|---|
reticleGrowthSpeed | float | ||
reticleSegments | int |
Méthode | Description | |
---|---|---|
GetPointerRadius ( float &innerRadius, float &outerRadius ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnGazeDisabled ( ) : void | ||
OnGazeEnabled ( ) : void | ||
OnGazeExit ( Camera camera, GameObject targetObject ) : void | ||
OnGazeStart ( Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive ) : void | ||
OnGazeStay ( Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive ) : void | ||
OnGazeTriggerEnd ( Camera camera ) : void | ||
OnGazeTriggerStart ( Camera camera ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
CreateReticleVertices ( ) : void | ||
SetGazeTarget ( Vector3 target, bool interactive ) : void | ||
UpdateDiameters ( ) : void |
public GetPointerRadius ( float &innerRadius, float &outerRadius ) : void | ||
innerRadius | float | |
outerRadius | float | |
Résultat | void |
public OnGazeExit ( Camera camera, GameObject targetObject ) : void | ||
camera | Camera | |
targetObject | GameObject | |
Résultat | void |
public OnGazeStart ( Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive ) : void | ||
camera | Camera | |
targetObject | GameObject | |
intersectionPosition | Vector3 | |
isInteractive | bool | |
Résultat | void |
public OnGazeStay ( Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive ) : void | ||
camera | Camera | |
targetObject | GameObject | |
intersectionPosition | Vector3 | |
isInteractive | bool | |
Résultat | void |
public OnGazeTriggerEnd ( Camera camera ) : void | ||
camera | Camera | |
Résultat | void |
public OnGazeTriggerStart ( Camera camera ) : void | ||
camera | Camera | |
Résultat | void |