Property | Type | Description | |
---|---|---|---|
bones | Transform[] | ||
joints | Transform[] |
Property | Type | Description | |
---|---|---|---|
controller_ | HandController, | ||
finger_ | Finger | ||
hand_ | Hand | ||
mirror_z_axis_ | bool | ||
offset_ | Vector3 |
Method | Description | |
---|---|---|
GetBoneCenter ( int bone_type ) : Vector3 | ||
GetBoneDirection ( int bone_type ) : Vector3 | ||
GetBoneLength ( int bone_type ) : float | ||
GetBoneRotation ( int bone_type ) : Quaternion | ||
GetBoneWidth ( int bone_type ) : float | ||
GetController ( ) : HandController, | ||
GetFingerJointSpreadMecanim ( ) : float | ||
GetFingerJointStretchMecanim ( int joint_type ) : float | ||
GetJointPosition ( int joint ) : Vector3 | ||
GetLeapFinger ( ) : Finger | ||
GetLeapHand ( ) : Hand | ||
GetOffset ( ) : Vector3 | ||
GetRay ( ) : Ray | ||
GetTipPosition ( ) : Vector3 | ||
InitFinger ( ) : void | ||
MirrorZAxis ( bool mirror = true ) : void | ||
SetController ( HandController, controller ) : void | ||
SetLeapHand ( Hand hand ) : void | ||
SetOffset ( Vector3 offset ) : void | ||
UpdateFinger ( ) : void |
public GetBoneCenter ( int bone_type ) : Vector3 | ||
bone_type | int | |
return | Vector3 |
public GetBoneDirection ( int bone_type ) : Vector3 | ||
bone_type | int | |
return | Vector3 |
public GetBoneLength ( int bone_type ) : float | ||
bone_type | int | |
return | float |
public GetBoneRotation ( int bone_type ) : Quaternion | ||
bone_type | int | |
return | Quaternion |
public GetBoneWidth ( int bone_type ) : float | ||
bone_type | int | |
return | float |
public GetFingerJointSpreadMecanim ( ) : float | ||
return | float |
public GetFingerJointStretchMecanim ( int joint_type ) : float | ||
joint_type | int | |
return | float |
public GetJointPosition ( int joint ) : Vector3 | ||
joint | int | |
return | Vector3 |
public MirrorZAxis ( bool mirror = true ) : void | ||
mirror | bool | |
return | void |
public SetController ( HandController, controller ) : void | ||
controller | HandController, | |
return | void |