메소드 |
설명 |
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GetBoneCenter ( int bone_type ) : Vector3 |
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GetBoneDirection ( int bone_type ) : Vector3 |
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GetBoneLength ( int bone_type ) : float |
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GetBoneRotation ( int bone_type ) : Quaternion |
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GetBoneWidth ( int bone_type ) : float |
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GetController ( ) : HandController, |
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GetFingerJointSpreadMecanim ( ) : float |
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GetFingerJointStretchMecanim ( int joint_type ) : float |
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GetJointPosition ( int joint ) : Vector3 |
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GetLeapFinger ( ) : Finger |
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GetLeapHand ( ) : Hand |
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GetOffset ( ) : Vector3 |
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GetRay ( ) : Ray |
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GetTipPosition ( ) : Vector3 |
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InitFinger ( ) : void |
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MirrorZAxis ( bool mirror = true ) : void |
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SetController ( HandController, controller ) : void |
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SetLeapHand ( Hand hand ) : void |
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SetOffset ( Vector3 offset ) : void |
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UpdateFinger ( ) : void |
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