C# Class FSBDparticleFX, BDAnimationModules

显示文件 Open project: BahamutoD/BDAnimationModules

Public Properties

Property Type Description
AnimatorColor0 Color
AnimatorColor1 Color
AnimatorColor2 Color
AnimatorColor3 Color
AnimatorColor4 Color
AnimatorDoesAnimateColor bool
AnimatorSizeGrow float
EmitterLocalVelocity Vector3
EmitterMaxEmission float
EmitterMaxEnergy float
EmitterMaxSize float
EmitterMinEmission float
EmitterMinEnergy float
EmitterMinSize float
EmitterRandomRotation bool
EmitterRndVelocity Vector3
EmitterUseWorldSpace bool
RendererShader string
gameObject GameObject
pAnimator UnityEngine.ParticleAnimator
pEmitter ParticleEmitter
pRenderer UnityEngine.ParticleRenderer
parentObject GameObject
particleTexture Texture
useLocalSpaceVelocityHack bool

Public Methods

Method Description
FSBDparticleFX ( GameObject _gameObject, Texture2D _particleTexture ) : UnityEngine
setupFXValues ( ) : void
updateFX ( ) : void

Private Methods

Method Description
addComponents ( ) : void

Method Details

FSBDparticleFX() public method

public FSBDparticleFX ( GameObject _gameObject, Texture2D _particleTexture ) : UnityEngine
_gameObject GameObject
_particleTexture UnityEngine.Texture2D
return UnityEngine

setupFXValues() public method

public setupFXValues ( ) : void
return void

updateFX() public method

public updateFX ( ) : void
return void

Property Details

AnimatorColor0 public_oe property

public Color AnimatorColor0
return Color

AnimatorColor1 public_oe property

public Color AnimatorColor1
return Color

AnimatorColor2 public_oe property

public Color AnimatorColor2
return Color

AnimatorColor3 public_oe property

public Color AnimatorColor3
return Color

AnimatorColor4 public_oe property

public Color AnimatorColor4
return Color

AnimatorDoesAnimateColor public_oe property

public bool AnimatorDoesAnimateColor
return bool

AnimatorSizeGrow public_oe property

public float AnimatorSizeGrow
return float

EmitterLocalVelocity public_oe property

public Vector3 EmitterLocalVelocity
return Vector3

EmitterMaxEmission public_oe property

public float EmitterMaxEmission
return float

EmitterMaxEnergy public_oe property

public float EmitterMaxEnergy
return float

EmitterMaxSize public_oe property

public float EmitterMaxSize
return float

EmitterMinEmission public_oe property

public float EmitterMinEmission
return float

EmitterMinEnergy public_oe property

public float EmitterMinEnergy
return float

EmitterMinSize public_oe property

public float EmitterMinSize
return float

EmitterRandomRotation public_oe property

public bool EmitterRandomRotation
return bool

EmitterRndVelocity public_oe property

public Vector3 EmitterRndVelocity
return Vector3

EmitterUseWorldSpace public_oe property

public bool EmitterUseWorldSpace
return bool

RendererShader public_oe property

public string RendererShader
return string

gameObject public_oe property

public GameObject gameObject
return GameObject

pAnimator public_oe property

public ParticleAnimator,UnityEngine pAnimator
return UnityEngine.ParticleAnimator

pEmitter public_oe property

public ParticleEmitter pEmitter
return ParticleEmitter

pRenderer public_oe property

public ParticleRenderer,UnityEngine pRenderer
return UnityEngine.ParticleRenderer

parentObject public_oe property

public GameObject parentObject
return GameObject

particleTexture public_oe property

public Texture particleTexture
return Texture

useLocalSpaceVelocityHack public_oe property

public bool useLocalSpaceVelocityHack
return bool