C# Class FSBDparticleFX, BDAnimationModules

Afficher le fichier Open project: BahamutoD/BDAnimationModules

Méthodes publiques

Свойство Type Description
AnimatorColor0 Color
AnimatorColor1 Color
AnimatorColor2 Color
AnimatorColor3 Color
AnimatorColor4 Color
AnimatorDoesAnimateColor bool
AnimatorSizeGrow float
EmitterLocalVelocity Vector3
EmitterMaxEmission float
EmitterMaxEnergy float
EmitterMaxSize float
EmitterMinEmission float
EmitterMinEnergy float
EmitterMinSize float
EmitterRandomRotation bool
EmitterRndVelocity Vector3
EmitterUseWorldSpace bool
RendererShader string
gameObject GameObject
pAnimator UnityEngine.ParticleAnimator
pEmitter ParticleEmitter
pRenderer UnityEngine.ParticleRenderer
parentObject GameObject
particleTexture Texture
useLocalSpaceVelocityHack bool

Méthodes publiques

Méthode Description
FSBDparticleFX ( GameObject _gameObject, Texture2D _particleTexture ) : UnityEngine
setupFXValues ( ) : void
updateFX ( ) : void

Private Methods

Méthode Description
addComponents ( ) : void

Method Details

FSBDparticleFX() public méthode

public FSBDparticleFX ( GameObject _gameObject, Texture2D _particleTexture ) : UnityEngine
_gameObject GameObject
_particleTexture UnityEngine.Texture2D
Résultat UnityEngine

setupFXValues() public méthode

public setupFXValues ( ) : void
Résultat void

updateFX() public méthode

public updateFX ( ) : void
Résultat void

Property Details

AnimatorColor0 public_oe property

public Color AnimatorColor0
Résultat Color

AnimatorColor1 public_oe property

public Color AnimatorColor1
Résultat Color

AnimatorColor2 public_oe property

public Color AnimatorColor2
Résultat Color

AnimatorColor3 public_oe property

public Color AnimatorColor3
Résultat Color

AnimatorColor4 public_oe property

public Color AnimatorColor4
Résultat Color

AnimatorDoesAnimateColor public_oe property

public bool AnimatorDoesAnimateColor
Résultat bool

AnimatorSizeGrow public_oe property

public float AnimatorSizeGrow
Résultat float

EmitterLocalVelocity public_oe property

public Vector3 EmitterLocalVelocity
Résultat Vector3

EmitterMaxEmission public_oe property

public float EmitterMaxEmission
Résultat float

EmitterMaxEnergy public_oe property

public float EmitterMaxEnergy
Résultat float

EmitterMaxSize public_oe property

public float EmitterMaxSize
Résultat float

EmitterMinEmission public_oe property

public float EmitterMinEmission
Résultat float

EmitterMinEnergy public_oe property

public float EmitterMinEnergy
Résultat float

EmitterMinSize public_oe property

public float EmitterMinSize
Résultat float

EmitterRandomRotation public_oe property

public bool EmitterRandomRotation
Résultat bool

EmitterRndVelocity public_oe property

public Vector3 EmitterRndVelocity
Résultat Vector3

EmitterUseWorldSpace public_oe property

public bool EmitterUseWorldSpace
Résultat bool

RendererShader public_oe property

public string RendererShader
Résultat string

gameObject public_oe property

public GameObject gameObject
Résultat GameObject

pAnimator public_oe property

public ParticleAnimator,UnityEngine pAnimator
Résultat UnityEngine.ParticleAnimator

pEmitter public_oe property

public ParticleEmitter pEmitter
Résultat ParticleEmitter

pRenderer public_oe property

public ParticleRenderer,UnityEngine pRenderer
Résultat UnityEngine.ParticleRenderer

parentObject public_oe property

public GameObject parentObject
Résultat GameObject

particleTexture public_oe property

public Texture particleTexture
Résultat Texture

useLocalSpaceVelocityHack public_oe property

public bool useLocalSpaceVelocityHack
Résultat bool