프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AnimatorColor0 | Color | ||
AnimatorColor1 | Color | ||
AnimatorColor2 | Color | ||
AnimatorColor3 | Color | ||
AnimatorColor4 | Color | ||
AnimatorDoesAnimateColor | bool | ||
AnimatorSizeGrow | float | ||
EmitterLocalVelocity | Vector3 | ||
EmitterMaxEmission | float | ||
EmitterMaxEnergy | float | ||
EmitterMaxSize | float | ||
EmitterMinEmission | float | ||
EmitterMinEnergy | float | ||
EmitterMinSize | float | ||
EmitterRandomRotation | bool | ||
EmitterRndVelocity | Vector3 | ||
EmitterUseWorldSpace | bool | ||
RendererShader | string | ||
gameObject | GameObject | ||
pAnimator | |||
pEmitter | ParticleEmitter | ||
pRenderer | |||
parentObject | GameObject | ||
particleTexture | Texture | ||
useLocalSpaceVelocityHack | bool |
메소드 | 설명 | |
---|---|---|
FSBDparticleFX ( GameObject _gameObject, |
||
setupFXValues ( ) : void | ||
updateFX ( ) : void |
메소드 | 설명 | |
---|---|---|
addComponents ( ) : void |
public FSBDparticleFX ( GameObject _gameObject, |
||
_gameObject | GameObject | |
_particleTexture | ||
리턴 | UnityEngine |