Method | Description | |
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Clear ( ) : void | ||
FDRenderer ( IForceDirected iForceDirected ) : System.Collections | ||
setController ( GameController, c ) : void |
Method | Description | |
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drawEdge ( Edge iEdge, |
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drawNode ( Node iNode, |
public FDRenderer ( IForceDirected iForceDirected ) : System.Collections | ||
iForceDirected | IForceDirected | |
return | System.Collections |
protected drawEdge ( Edge iEdge, |
||
iEdge | Edge | |
iPosition1 | ||
iPosition2 | ||
return | void |
protected drawNode ( Node iNode, |
||
iNode | Node | |
iPosition | ||
return | void |
public setController ( GameController, c ) : void | ||
c | GameController, | |
return | void |