메소드 | 설명 | |
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Clear ( ) : void | ||
FDRenderer ( IForceDirected iForceDirected ) : System.Collections | ||
setController ( GameController, c ) : void |
메소드 | 설명 | |
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drawEdge ( Edge iEdge, |
||
drawNode ( Node iNode, |
public FDRenderer ( IForceDirected iForceDirected ) : System.Collections | ||
iForceDirected | IForceDirected | |
리턴 | System.Collections |
protected drawEdge ( Edge iEdge, |
||
iEdge | Edge | |
iPosition1 | ||
iPosition2 | ||
리턴 | void |
protected drawNode ( Node iNode, |
||
iNode | Node | |
iPosition | ||
리턴 | void |