Méthode | Description | |
---|---|---|
Clear ( ) : void | ||
FDRenderer ( IForceDirected iForceDirected ) : System.Collections | ||
setController ( GameController, c ) : void |
Méthode | Description | |
---|---|---|
drawEdge ( Edge iEdge, |
||
drawNode ( Node iNode, |
public FDRenderer ( IForceDirected iForceDirected ) : System.Collections | ||
iForceDirected | IForceDirected | |
Résultat | System.Collections |
protected drawEdge ( Edge iEdge, |
||
iEdge | Edge | |
iPosition1 | ||
iPosition2 | ||
Résultat | void |
protected drawNode ( Node iNode, |
||
iNode | Node | |
iPosition | ||
Résultat | void |
public setController ( GameController, c ) : void | ||
c | GameController, | |
Résultat | void |